BryonD
Hero
I have evolved from being opposed to new core classes to being a big fan of them. There are plenty of class concepts that work very well but should be accessible from level 1.
I find feats are great for fleshing out characters, but they don't offer nearly the freedom that a new class does. Green Ronin's Shaman and Witch are examples that I would find very dissatisfactory as feat builds but are great new classes.
It is a balancing act between having a unique class for every unique character and having way to many rules getting in the way of the game. In general, the latter tends to be a much bigger threat to game play. And, as such, most new classes don't work that well. But the good ones are an excellent addition.
I find feats are great for fleshing out characters, but they don't offer nearly the freedom that a new class does. Green Ronin's Shaman and Witch are examples that I would find very dissatisfactory as feat builds but are great new classes.
It is a balancing act between having a unique class for every unique character and having way to many rules getting in the way of the game. In general, the latter tends to be a much bigger threat to game play. And, as such, most new classes don't work that well. But the good ones are an excellent addition.