new creature - Smoke ooze (shapechanging)

Devon

First Post
Hi, folks,

I'm wondering if this thing should be an aberration, like the mimic, or if it can remain as an ooze.

Let me know what you think when you get the chance,

- Devon


Ooze, Smoke
Medium-sized Ooze
Hit Dice: 8d10+18 (62 hp)
Initiative: -5 (Dex)
Speed: 10 ft.
AC: 5 (-5 Dex)
Attacks: slam +8 melee
Damage: slam 1d6+3 and 1d6 acid
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special attacks: Mimic shape, paralytic mist, acid, improved grab, constrict
Special Qualities: Blindsight, ooze
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 14, Dex 1, Con 13, Int --, Wis 1, Cha 1
Skills: none
Feats: Blindsight
Climate/Terrain: any land or underground
Organization: solitary
Challenge Rating: 7
Treasure: 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)
Alignment: always neutral
Advancement: 9 - 13 HD (Medium-sized), 14 - 19 HD (Large), 20 - 24 HD (Huge)

The smoke ooze is an ambulatory, shapechanging protoplasm surrounded by a debilitating gray mist which appears to be smoke.

The smoke ooze is actually a volatile collection of much smaller organisms. The component cells, almost impossible to see with the naked eye, are always in a state of motion, floating around in a gray, smoke-like cloud, rejoining the main body mass, or attacking prey. The smoke ooze has the ability to mimic the shape of terrain features they have encountered, such as walls, columns, or rocks.

Combat:
The smoke ooze is usually disguised as a section of wall or other scenery, waiting for prey to draw near. When it senses prey, it releases a paralytic mist, which appears to be a cloud of smoke. It relies upon this cloud to debilitate prey, attacking only when it feels prey has been subdued, or if it is itself attacked.

Paralytic Mist (Ex): The smoke ooze is constantly surrounded by a 10-foot radius cloud of smoke-colored particles which attack the nervous system of anything with which it comes in contact. Creatures in the cloud's area must make a Fortitude save (DC 15): success indicates it is stunned for 1d4 rounds, and failure indicates it is paralyzed for 2d4 rounds.

The ooze can suppress this cloud while in disguise, waiting for prey to come by. Suppressing or resuming this cloud is a standard action. Although it appears to be smoke, it does not smell like it, and creatures with the Scent ability can immediately detect the difference, as will a Spot check (DC 15).

Acid (Ex): A gray ooze secretes a digestive acid that quickly dissolves organic material. Any melee hit deals acid damage, as does any unarmed attack or grapple made against the smoke ooze. The acid cannot harm stone or metal.

Improved Grab (Ex): To use this ability, the smoke ooze must hit with its slam attack. If it gets a hold, it can constrict.

Constrict (Ex): A smoke ooze deals automatic slam and acid damage with a successful grapple check.

Mimic Shape (Ex): A smoke ooze can assume the general shape of any grayish object that fills roughly 25 cubic feet (2.5 feet by 2.5 feet by 4 feet), such as a section of wall, a stone column, or a wide door frame. The creature cannot substantially alter its size, though, nor can it change coloration, so they limit themselves to grayish, stone-hued objects. A smoke ooze's body is soft and yielding, with a wet texture, no matter what appearance it might present. Anyone who examines the smoke ooze can detect the ruse with a successful Spot check (DC 15).

While the ooze is hiding, its mist retreats into the main body, roiling out like smoke when prey is near.

Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Ooze: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
 

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The discription pretty much says they have minds...But they are shape less blobs, that don't shapchange per se, just change colour....
 

But they are shape less blobs, that don't shapchange per se,
just change colour....

Actually, I had intended to convey the opposite--that they cannot change color, only their shape.

If the hunting tactics outlined bespeak intelligence, then I should probably change this to an aberration...

- Devon
 

Make it an Aberration but give it an Ooze Qualities special quality. WotC did this with a monster in Monsters of Faerun (slips my mind which one, as my stuff is packed in boxes right now).
 


changed to an aberration

Okay, I have converted the smoke ooze to an Aberration.

Let me know if you think the Int score is too high.

Thank you,

- Devon


Ooze, Smoke
Medium-sized Aberration
Hit Dice: 8d8+8 (44 hp)
Initiative: -1 (-5 Dex, +4 Improved Initiative)
Speed: 10 ft.
AC: 5 (-5 Dex)
Attacks: slam +8 melee
Damage: slam 1d6+3 and 1d6 acid
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special attacks: Mimic shape, paralytic mist, acid, improved grab, constrict
Special Qualities: Blindsight, ooze qualities
Saves: Fort +2, Ref +2, Will +6
Abilities: Str 14, Dex 1, Con 13, Int 6, Wis 11, Cha 1
Skills: 24: Spot +8, Listen +8, Hide +11
Feats: Improved Initiative
Climate/Terrain: any land or underground
Organization: solitary
Challenge Rating: 7
Treasure: 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)
Alignment: always neutral
Advancement: 9 - 13 HD (Medium-sized), 14 - 19 HD (Large), 20 - 24 HD (Huge)

The smoke ooze is an ambulatory, shapechanging protoplasm surrounded by a debilitating gray mist which appears to be smoke.

The smoke ooze is actually a volatile collection of much smaller organisms. The component cells, almost impossible to see with the naked eye, are always in a state of motion, floating around in a gray, smoke-like cloud, rejoining the main body mass, or attacking prey. They have the ability to mimic the shape of terrain features they have encountered, such as walls, columns, or rocks.

The first sign that a smoke ooze is in the area is the sudden appearance of smoke, with no fire. Some smoke oozes do nicely when they manage to set themselves up in a narrow corridor, so that prey is guaranteed to pass through their cloud, although this strategy is purely accidental unless they have been set up by a spellcaster or other creature using it as a trap.

Combat:
The smoke ooze is usually disguised as a section of wall or other scenery, waiting for prey to draw near. When it senses prey, it releases a paralytic mist, which appears to be a cloud of smoke. It relies upon this cloud to debilitate prey, attacking only when it feels prey has been subdued, or if it is itself attacked.

Paralytic Mist (Ex): The smoke ooze is constantly surrounded by a 10-foot radius cloud of smoke-colored particles which attack the nervous system of anything with which it comes in contact. Creatures in the cloud's area must make a Fortitude save (DC 15): success indicates it is stunned for 1d4 rounds, and failure indicates it is paralyzed for 2d4 rounds.

The ooze can suppress this cloud while in disguise, waiting for prey to come by. Suppressing or resuming this cloud is a standard action. Although it appears to be smoke, it does not smell like it, and creatures with the Scent ability can immediately detect the difference, as will a Spot check (DC 15).

Acid (Ex): A smoke ooze secretes a digestive acid that quickly dissolves organic material. Any melee hit deals acid damage, as does any unarmed attack or grapple made against the smoke ooze. The acid cannot harm stone or metal.

Improved Grab (Ex): To use this ability, the smoke ooze must hit with its slam attack. If it gets a hold, it can constrict.

Constrict (Ex): A smoke ooze deals automatic slam and acid damage with a successful grapple check.

Mimic Shape (Ex): A smoke ooze can assume the general shape of any grayish object that fills roughly 25 cubic feet (2.5 feet by 2.5 feet by 4 feet), such as a section of wall, a stone column, or a wide door frame. The creature cannot substantially alter its size, though, nor can it change coloration, so they limit themselves to grayish, stone-hued objects. A smoke ooze's body is soft and yielding, with a wet texture, no matter what appearance it might present. Anyone who examines the smoke ooze can detect the ruse with a successful Spot check rolled against the ooze's Hide roll.

While the ooze is hiding, its mist cloud retreats into the main body, roiling out like smoke when prey is near.

Blindsight (Ex): An ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Ooze qualities: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Skills: The smoke ooze gains a +8 racial bonus to all Hide checks.
 

now it's a shapechanger

The Ghaunadan in Monsters of Faerun is actually listed as a Shapechanger, so I will retool the creature to match:

Ooze, Smoke
Medium-sized Shapechanger
Hit Dice: 8d8+8 (44 hp)
Initiative: -1 (-5 Dex, +4 Improved Initiative)
Speed: 10 ft.
AC: 5 (-5 Dex)
Attacks: slam +8 melee
Damage: slam 1d6+3 and 1d6 acid
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special attacks: Mimic shape, paralytic mist, acid, improved grab, constrict
Special Qualities: Blindsight, ooze qualities
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 14, Dex 1, Con 13, Int 6, Wis 11, Cha 1
Skills: Spot +8, Listen +8, Hide +10
Feats: Improved Initiative, Power Attack, Alertness
Climate/Terrain: any land or underground
Organization: solitary
Challenge Rating: 7
Treasure: 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)
Alignment: always neutral
Advancement: 9 - 13 HD (Medium-sized), 14 - 19 HD (Large), 20 - 24 HD (Huge)

The smoke ooze is an ambulatory, shapechanging protoplasm surrounded by a debilitating gray mist which appears to be smoke.

The smoke ooze is actually a volatile collection of much smaller organisms. The component cells, almost impossible to see with the naked eye, are always in a state of motion, floating around in a gray, smoke-like cloud, rejoining the main body mass, or attacking prey. They have the ability to mimic the shape of terrain features they have encountered, such as walls, columns, or rocks.

The first sign that a smoke ooze is in the area is the sudden appearance of smoke, with no fire. Some smoke oozes do nicely when they manage to set themselves up in a narrow corridor, so that prey is guaranteed to pass through their cloud, although they can also have been set up by a spellcaster or other creature using it as a trap.

Combat:
The smoke ooze is usually disguised as a section of wall or other scenery, waiting for prey to draw near. When it senses prey, it releases a paralytic mist that appears to be a cloud of smoke. It relies upon this cloud to debilitate prey, attacking only when it feels prey has been subdued, or if it is itself attacked.

Paralytic Mist (Ex): The smoke ooze is constantly surrounded by a 10-foot radius cloud of smoke-colored particles which attack the nervous system of anything with which it comes in contact. Creatures in the cloud's area must make a Fortitude save (DC 15): success indicates it is stunned for 1d4 rounds, and failure indicates it is paralyzed for 2d4 rounds.

The ooze can suppress this cloud while in disguise, waiting for prey to come by. Suppressing or resuming this cloud is a move-equivalent action. Although it appears to be smoke, it does not smell like it, and creatures with the Scent ability can immediately detect the difference, as will a Spot check (DC 15).

Acid (Ex): A smoke ooze secretes a digestive acid that quickly dissolves organic material. Any melee hit deals acid damage, as does any unarmed attack or grapple made against the smoke ooze. The acid cannot harm stone or metal.

Improved Grab (Ex): To use this ability, the smoke ooze must hit with its slam attack. If it gets a hold, it can constrict.

Constrict (Ex): A smoke ooze deals automatic slam and acid damage with a successful grapple check.

Mimic Shape (Ex): As a standard action, a smoke ooze can assume the general shape of any grayish object that fills roughly 25 cubic feet (2.5 feet by 2.5 feet by 4 feet), such as a section of wall, a stone column, or a wide door frame. The creature cannot substantially alter its size, though, nor can it change coloration, so they limit themselves to grayish, stone-hued objects. A smoke ooze's body is soft and yielding, with a wet texture, no matter what appearance it might present. Anyone who examines the smoke ooze can detect the ruse with a successful Spot check rolled against the ooze's Hide roll.

While the ooze is hiding, its mist cloud retreats into the main body, roiling out like smoke when prey is near.

Blindsight (Ex): The smoke ooze's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

Ooze qualities: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Skills: The smoke ooze gains a +8 racial bonus to all Hide checks.
 


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