New Crunch: I done had enough of this stuff!!!

I had invited a guy into a group of regular players and he basically did that sort of thing. Never settling on one character until I just told him to pick one and stick with it. He figured he go around me by having his character go berserk in a town and try to get himself and the group killed. I allowed him to die but let him know he wouldn't be rolling up a new one. He was a bit of an ass in other ways, too, so he had already been playing on borrowed time.
 

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Ranger REG said:
*Shrugs shoulders with hands up*

Hey, if the ref doesn't call foul on me, I'm not going to mention it nor correct him. :p
This is probably the right time for me to admit that I'm the type to point out an error on my part to the ref, and point out that he's wrong if he misrules on it :)
 

Meh. Let 'em.

IMHO, it's a phase. People like to try new things out -- new character concepts, new mecahnical tricks, and combinations of the two. I've enjoyed playing one PC, and I've enjoyed making lots of "cool new" PCs.

At some point, the group as a whole will decide that it has all the tools it needs to do the kind of game it wants to do. At that point, expect everyone to settle down and play one PC.

Of course, it took quite a while for my group to get there... but it was a fun time. Just different fun. :)

-- N
 

Oh, wow. Blaming the DM? Wow.

I'm a DM and a player, and I can take responsibility for my own desire to switch characters. Sometimes I just want to play something else, something inspired by a new book. I wouldn't think of blaming the DM. We don't have penalties for switching, and some people- always the same people- do switch about every 5 levels. If penalties were preventing them- and me- from switching, we would probably be unhappy. D&D is a game and we don't have to "teach them to live with it" with penalties. We understand that each of us is entitled to the same enjoyment.

I don't want to say that people saying the problem is bad DMing are completely wrong, but wow. Just wow.
 

shilsen said:
This is probably the right time for me to admit that I'm the type to point out an error on my part to the ref, and point out that he's wrong if he misrules on it :)
Dude, no one aspires to be a paladin in real life. Only those who auditions for Who Wants to be a Superhero?

:p
 

Ranger REG said:
Dude, no one aspires to be a paladin in real life. Only those who auditions for Who Wants to be a Superhero?

:p

Huh ... yet all the gamers that I respect at my table point out when I make mistakes in their favor! :p [I know, I know ... this is meant to be funny, not start an argument.]

Back on topic....

Anyway, I think there is part to blame for the DM - if the DM is unhappy with the constant changes. But, if the DM is cool with the character changing going on then the DM isn't at fault. The OP needs to adjust or find a group more to their preferances. Lest the OP think I am picking on them, I would probably be leaving the group, personally.
 

shilsen said:
Firstly, it's your group. Secondly, it's your DM.

Shilsen summed it up pretty good, I think...

I've known a couple of players who were a bit like your group, but not on the same scale.

One just loved trying out new characters, and his characters always took insane risks and chances. He didn't care if they got killed, since that gave him the opportunity to roll up a new one (which to him seemed to be more fun than playing). :\ I gave up trying to DM this guy after 4 or 5 sessions and the campaign ended.

Another one sometimes likes to play 'odd' characters and try out weird builds. Most times, his RPing is good enough that the character actually works out ok, but he has walked off a few times, because his character simply could not function within the group. This has only happened 4 times though (we've been gaming together since 3.0 came out), so he's nowhere near as bad as your group.
 

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