New D&D Monthly Survey: Mystics & Psionics

The new D&D monthly survey is up - it asks about last month's Unearthed Arcana psionics rules. Additionally, WotC reports on the results of the last survey about settings, classes, and races. It turns out that the top tier settings in terms of popularity are Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms, followed by Greyhawk, Dragonlance, and Spelljammer. Additionally, popular character types were led by the artificer, shaman, and alchemist; while the most popular races were thri-kreen, goblin, and aasimar.

Find the new survey here. "This month, our survey looks at the mystic character class and our first draft of psionics rules for fifth edition. Your input is an invaluable tool that helps shape how we develop new material for D&D. If you love the rules, hate them, or have a specific issue you want to address, let us know."
 

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I would sooooo love to set my campaign (the start of which is still set some time in the unforseeable future) in the world of Greyhawk.
I mean I love the FR, but I would rather play in a world where the big players are less visible, and the whole world is more "gritty".
As others aid, one can only hope...

What's stopping you?

The world is there.

Behold:
http://www.drivethrurpg.com/browse.php?keywords=greyhawk&x=0&y=0&author=&artist=&pfrom=&pto=

These products will give you the geography, the politics, the personalities of The World of Greyhawk. The mechanics are, I assume, already in your hands with the PH, MM, and DMG. You have most of the best modules ever written from the game to choose from, already set within the world. There is no part of Greyhawk that can't work seamlessly with the 5th edition.

Enter the WORLD OF GREYHAWK...
...A world where bandit kings raid from their remote stronghold;
...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz;
...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past.
Enter a World of Wonder & Intrigue...
Fantasy Game Setting for a panoramic view of this fantastic place.
 

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So basically no one cares about the Known World/Mystara anymore? That's disappointing.

But not surprising, nor unfair.

I'd say that "Known World" and "Forgotten Realms" are both massive misnomers at this point.

Heh, yeah, WotC should probably have the two settings switch names! Mystara is now the "Forgotten Realm" and Toril is know the "Well Known World"! :)

Mystara has about a dozen strikes against it; less known due to being the Basic D&D setting (opposed to the much popular AD&D settings), its spread out over a dozen gazetteers instead of one big book/box, generic enough that it doesn't look too different than Toril or Oerth at first glance (pseudo Medieval setting populated with stock MM critters) and been out of the public view since at least the late 1990 (and only because of a slight AD&D revival). Like Greyhawk, its primarily remembered for its modules (Keep on the Borderland, Night's Dark Terror, Isle of Dread, etc) than for anything unique to it.

As a Mystara fan, its hard to say this but I think Mystara and Greyhawk probably need to just enjoy retirement. Both have heavy online fan communities and need little in the way of support material outside the core rules. (Well, maybe a few races, spells, or items converted. Easy stuff). The core brand of D&D has heavily mined what was great about those settings (the adventures), and the rest isn't unique enough to warrant development.

But it'd be nice if rakasta made the jump to generic D&D. Why D&D has always reinvented the cat-folk when they owned a perfectly good version is beyond me...

With you 100% Remathilis! Mystara was my favorite setting when I was a kid, and it remains my favorite mostly due to nostalgia. WotC trying to put out a 5E Mystara would even more ridiculous than a 5E Greyhawk, as much as I would love to see a new Mystara book!

But, Mystara has a lot of "bits" that can easily be mined for "mainstream" D&D! Races (rakasta, lupin, tortles, diabolus), halfling ideas like denial and the "master" druidic class, interesting elemental creatures . . . I'm sure there's more I'm forgetting . . .
 

What's stopping you?

The world is there.

Behold:
http://www.drivethrurpg.com/browse.php?keywords=greyhawk&x=0&y=0&author=&artist=&pfrom=&pto=

These products will give you the geography, the politics, the personalities of The World of Greyhawk. The mechanics are, I assume, already in your hands with the PH, MM, and DMG. You have most of the best modules ever written from the game to choose from, already set within the world. There is no part of Greyhawk that can't work seamlessly with the 5th edition.
I guess I'll have to give it a shot.
Which means first reading all of those books myself (all I know from GH comes from the 3E PHB, which is to say, not a lot.) and then writing up my own "summary" which I would have to hand out to my potential players.
Which region of the Flanaess would be both sufficiently diverse to allow for PCs from all races (the "standard" ones, minus Dragonborn) yet remote enough to not have that over-the-top Faerûn feel? I basically want a "default" generic medieval-ish feel.
 

The Eberron UA wasn't an acknowledgement, Eberron has things like Dragonmarks and warforged. I'm not sure what Greyhawk requires conversion for?

I don't think it would need much straight up conversions as it would be more backgrounds and such.

I think that doing the Eberron UA was an acknowledgement in the fact that they weren't 'retiring' the setting or anything like that. Eberron is fairly new all told, so I actually expected them to focus on that one first.

A paragraph or two about what Greyhawk is about and how new folks can incorporate old edition texts into their game would help too, maybe use Greyhawk as the example for that in a UA.

Not asking for the world, just a snippet to reignite a bit of interest and refresh the idea that Greyhawk actually exists outside of a small gods list and some sentences in the core books.
 

Yeah, I'm going to have to say that Greyhawk doesn't strike me as different enough to really demand it to be officially converted before something like Dark Sun, Ravenloft, or Eberron. I'm not saying that those who are clamoring for it are wrong, but approaching it from the perspective of someone who has been playing in the Forgotten Realms, releasing something that's basically a different flavor of heroic fantasy wouldn't be enough to make me want to pick up the adventure or source book. (That doesn't just go for Greyhawk, either; I'd be equally disinterested in Dragonlance or Mystara.) Dark Sun seems, to me, to be the most radically different of the established settings and therefore what I would be most interested in were it not for the gothic horror elements of Ravenloft or the quasi-steampunk pulp trappings of Eberron that interest me more than Dark Sun's post-apocalyptic desert.
 

I guess I'll have to give it a shot.
Which means first reading all of those books myself (all I know from GH comes from the 3E PHB, which is to say, not a lot.) and then writing up my own "summary" which I would have to hand out to my potential players.
Which region of the Flanaess would be both sufficiently diverse to allow for PCs from all races (the "standard" ones, minus Dragonborn) yet remote enough to not have that over-the-top Faerûn feel? I basically want a "default" generic medieval-ish feel.

You want Urnst, either the county or the duchy. I actually set the starter set in the County of Urnst and made Radigast City into what Neverwinter is in that adventure. The County has the added benefit of having a bandit kingdom to the north and also White Plume Mountain if the players are feeling suicidal lol.
 

Even if they never release a book for Greyhawk, it would be nice for them to acknowledge it in the same manner that the did Eberron in the Unearthed Arcana articles.

A few "official" conversions of some key elements to 5E and maybe just a paragraph or two of fluff with a link to the old books on dnd classics would go a long way for us old Grognards who still enjoy Greyhawk a lot more than FR.

I don't have any misconceptions that Greyhawk isn't their choice for "vanilla d&d setting" since they have thrown so much money at FR, but a little bit goes a long way when it comes to new additions and Greyhawk.

Nice? Well, yeah, it'd be nice. But a business would be pretty foolish to put money and manpower into something that isn't anything more than a nice gesture to placate a relatively small section of their fanbase.

Articles on Greyhawkian monsters, character types, or other crunchy bits would make great Dragon Magazine articles . . . but that kind of publication doesn't exist right now. The Unearthed Arcana articles serve a different purpose, to give us "needed" crunchy bits in playtest form that might eventually make it into a new product. WotC didn't do something "nice" by giving us Eberron crunchy bits in UA, they gave us playtest versions of unique character options that would be vital for a future Eberron product, one of their more popular settings that would make sense to revisit in a new product.

WotC will never admit it (nor should they), but we will never see a new Greyhawk product. Well, never say never, but it's pretty darned unlikely. Making a UA article on Greyhawk crunch a waste of resources. A nice waste, but a waste nonetheless. Besides, I can't really think of anything a Greyhawk campaign "needs" to have converted to 5E . . .

As for shaman, I always enjoyed them being along the same lines as druids, a spiritual tribal leader somewhere between a pure druid and a cleric. I think making shaman a subclass of druid rather than it's own class would be in order and buff up the options for druid.

I have always wanted more of a witch doctor as well and that could be a subclass of warlock very easily for a tribal caster.

In the real world, shamans are a distinct "role" from the druids of Europe, and are found all over the world in hunter-gatherer and nomadic societies. It needs to be its own class. IMO, of course!

But I hope WotC never touches the term of "witch doctor" or anything resembling it. Witch doctors are a real world concept, and a D&D version would most certainly fit as a shaman subclass . . . but the term has some pretty negative and racist connotations it has acquired over the years, and would not be a good fit for D&D, IMO. Especially because the "humanoid" witch doctors found in early D&D were very racist caricatures of "primitive" divine spellcasters and made me cringe even as a kid. I wouldn't mind a respectfully done "medicine man" or "sangoma" shaman subclass, however . . .
 

Heh, yeah, WotC should probably have the two settings switch names! Mystara is now the "Forgotten Realm" and Toril is know the "Well Known World"! :)
Just combine the two. After all, you can't spell "Mystara" without "Mystra".
 

(Note: I don't mean to parse your post too much, I just wanted to respond directly to a few of your comments. That said, I think all of my comments below should be read as a response to all of yours, as I've tried to read yours.)

The idea would be that all of these could exist side-by-side in most worlds. That dwarf could be an Outsider. In Dark Sun, we'd have dreamers and outsiders as well (the mutation is too mutant!). Eberron would have the Evolved as well (given the 1940's vibe, they'd make good Hollywood Nazis ;)). The subclasses just promote those stories into archetypes.
I mean, if your suggestions were merely for alternative flavour to with which to introduce psionics, I would have very few quibbles.

Well, for me, those subclasses and powers lack any narrative reason to exist, let alone exist independently from each other. They don't speak to what any of these creatures are in the world, how they organize, what their stories are. They're just grab-bags of powers.

The UA material made a stab at narrative by saying everything was Far Realms-y, but I think it'd be better to let psionics be diverse.
This is probably our central disagreement.

To me, if wizards deserve eight subclasses, each designed around one of D&D's traditional schools of magic, I don't see why psions deserve fewer than the six established disciplines. Aren't all the of the current 5E wizard subclasses just "grab-bags of powers" too? Illusionists are just wizards who specialize in obscuring perceptions with magic; nomads are psions who specialize in moving things through time and space with mind-powerz.

More broadly, I suppose I don't really subscribe to the idea that every element of D&D needs a specific "narrative reason to exist". Narratives are subject to the story being told, aren't they? D&D has always been about creating our own stories, whether from scratch or within any one of dozens of published settings. How can we rule concepts out of D&D for having no narrative reason to exist if we don't know the story being told? From you, "narrative reason" is just an opinion, but if WotC were to use that same excuse, I'd say it sounds like a cop-out for not wanting to translate psionics to 5E properly.

There's a tension. Some players just want some naked mechanics that they can hang any fluff they want on. 4e eventually went with this approach, more or less.

But 5e presents a strong narrative for each of the classes, and gives us mechanics to support it. The psion shouldn't be an exception to that.
I agree there's a tension, but I don't think 4E really went with that approach until the Essentials line. 4E's PH2 introduced the primal power source and drove home the narrative that primal powers came from immense spirits of creation (such as "The World Serpent"). 4E's PH3 introduced 4E psionics and tied them very, very closely to the Far Realm and the destruction of a crystal gate leading there during the Dawn War, IIRC. All of 4E had a very strong narrative that was interesting in its own right, but highly invasive and unpopular when it was applied to existing settings. (See: 4E Forgotten Realms.) It certainly alienated a number of fans when these new narratives were installed where they hadn't been needed.

I think 5E has moved back from the level of narrative-injection that was used with 4E, albeit still not as far back as 3E/3.5E (nor as far as I would maybe prefer). When I first opened up a 1E Monster Manual, I loved the hell out of the monster descriptions because there was almost no narrative whatsoever. Monsters had ecologies and behaviours, and my imagination fired at all the possibilities. I definitely think that narrative-based design is a mistake in a broad-based game like D&D has been and is ostensibly trying to be.
 

I guess I'll have to give it a shot.
Which means first reading all of those books myself (all I know from GH comes from the 3E PHB, which is to say, not a lot.) and then writing up my own "summary" which I would have to hand out to my potential players.
Which region of the Flanaess would be both sufficiently diverse to allow for PCs from all races (the "standard" ones, minus Dragonborn) yet remote enough to not have that over-the-top Faerûn feel? I basically want a "default" generic medieval-ish feel.

If your players haven't run it yet, I'd say you might start with the Age of Worms adventure path. The whole thing is good, but the first couple of adventures give you a good start on Oerth. The adventure path was published in a series of 12 Dungeon Magazine articles. Those issues are available from Paizo as pdf files:
http://paizo.com/dungeon/products/issues/ageOfWorms
You're getting each of the 12 AoW modules (plus whatever else is in that particular issue of Dungeon) for about $5, which is a pretty good deal. Also be sure to look on the Paizo web site for the downloads for each issue, usually the maps, handouts, and some extra fluff in a convenient digital package. A google search will find you versions of most of the maps from the adventure path re-done in high quality detail by various DMs for use with virtual tabletops.
There is also a thread here in the 5e forum at ENWorld describing one DM's conversion of the encounters for use with the 5th edition rules and monster stats. The Paizo site has an entire forum dedicated to the adventure path.

Get the 1e "World of Greyhawk" boxed set pdf and run that adventure path, and you'll have a good intro to Oerth.
 

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