New D&D Survey: What Do you Want From Older Editions?

WotC has just posted this month's D&D feedback survey. This survey asks about content from older editions of D&D, including settings, classes and races. The results will help determine what appears in future Unearthed Arcana columns.
WotC has just posted this month's D&D feedback survey. This survey asks about content from older editions of D&D, including settings, classes and races. The results will help determine what appears in future Unearthed Arcana columns.

The new survey is here. The results for the last survey have not yet been compiled. However, WotC is reporting that the Waterborne Adventures article scored well, and that feedback on Dragon+ has been "quite positive".

"We also asked about the new options presented in the Waterborne Adventures installment of Unearthed Arcana. Overall, that material scored very well—on a par with material from the Player’s Handbook. Areas where players experienced trouble were confined to specific mechanics. The minotaur race’s horns created a bit of confusion, for example, and its ability score bonuses caused some unhappiness. On a positive note, people really liked the sample bonds and how they helped bring out the minotaur’s unique culture.

The mariner, the swashbuckler, and the storm sorcerer also scored very well. A few of the specific mechanics for those options needed some attention, but overall, players and DMs liked using them.

Finally, we asked a few questions about the Dragon+ app. We really appreciate the feedback as we tailor the app’s content and chart the course for future issues. The overall feedback has been quite positive, and we’re looking at making sure we continue to build on our initial success."
 

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I went with Dark Sun, Eberron, and Spelljammer for the settings, and I think I only picked Thri-kreen for the races. For classes, I chose Artificer, Martial adept, and Shaman.
 

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Added warlord and a proper bladesinger (no I don't like eldritch knight, bladelocks, and valor bards), was happy to checkmark Birthright, Eberron, and Spelljammer.
 

Psionics was on not on the "update" list; hoping that means its a given.

The fighter rocks as is.
The fighter's one of the strongest classes in the game! Why on earth would anyone think it needs moar power?
The fighter /is/ a powerful class, in terms of DPR, which makes it an unsuitable chassis to build a Warlord sub-class/archetype onto - even if the Warlord were narrow enough that it didn't need several sub-classes of it's own to do it justice.

Warlord needs a full class.

A sub-class as teaser for psionics in UA might be OK, but it really demands at least a psion full class.

Doing justice to either might be beyond the scope of a UA.
 
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The fighter /is/ a powerful class, in terms of DPR, which makes it an unsuitable chassis to build a Warlord sub-class/archetype onto - even if the Warlord were narrow enough that it didn't need several sub-classes of it's own to do it justice.

Warlord needs a full class.

I'm fine with them introducing a new warlord class if warlord players feel (as some clearly do) that the battlemaster does not properly replace the 4e class. But people shouldn't take their anger out on the fighter; it's a good class with fun subclasses.
 

My list
1. Settings: Darksun, Dragonlance, Greyhawk, Mystara, Ravenloft. Was Al Qadim on the list? If so, I voted for it.
2. Races: Kobolds, Lizardmen plus a few others
3. Classes: Shaman
4 Comment section
a. New Classes: Warlord, Witch (with a note to hire Steve Kenson to design the Shaman and Witch)
b. a variant to make the cleric more like 2e specialty priests
c. a variant environmental abilities for the Circle of the Land Druids by type as a call back to 2e environmental druid abilities by Roger E. Moore
d. a variant for 2e Complete Figher/2e PO: Combat and Tactics/3e Unearthed Arcana Weapon Groups
e. a variant so all classes get subclasses at first level to help tailor classes at first level more like 2e kits
f. sorcerer subclass focused on metamagic without draconic/storm sorcerer type manifestations or wild magic in order to be closer to the 3e sorcerer. Also, infernal and fey subclases to cover the 3e bloodline feats
g. class variants to replicate the 3e Unearthed Arcana cloistered cleric, divine bard, savage bard
h. racial variants based on 3e Unearthed Arcana environmental race varians
i. a variant covering 3e skill points.​

I realized afterward that I had forgot to add both a 1e weapon proficiency systemvariant, a 4e hit point variant, and 4e healing surge variant
 
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y'all can feel free to put "inspirational healing and detailed grid-movement mechanics" in the text box ifn' ya miss the 4e warlord that fierce. If they get enough stuff, they'll probably address it in some fashion!
 

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