New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More

Two new subclasses are included.
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Wizards of the Coast has a new Unearthed Arcana playtest for Dungeons & Dragons, featuring revamps of seven existing Arcane-themed subclasses, plus two new subclasses. Today, Wizards of the Coast unveiled a new Arcane Subclass Unearthed Arcana, featuring the following subclasses:
  • Arcana Domain Cleric
  • Arcane Archer Fighter
  • Hexblade Patron Warlock
  • Conjurer Wizard
  • Enchanter Wizard
  • Necromancer Wizard
  • Transmuter Wizard
  • Tattooed Warrior Monk
  • Ancestral Sorcery Sorcerer
Notably, the Hexblade Patron and Necromancer Wizard were both relatively high on the wishlist of many D&D players.

That Tattooed Warrior grants the Monk access to several magic tattoos with specific effects that enhance various monk abilities. The Ancestral Sorcery plays off the idea of having a powerful magical ancestor that grants them guidance and direction from beyond. Notably, the ancestral spirit has an spectral haze form and can even Frighten those around the sorcerer at higher levels.

Some of the notable changes in the UA include a revised Arcane Shot ability that comes with an Arcane Shot die used to deal extra damage that ramps up in size, the Conjurer Wizard's benign transposition starts at an earlier level as does Durable Summons, the Enchanter Wizard has some more versatile low-level options that replace Hypnotic Gaze, and the Necromancer has been wholly redesigned with an emphasis on generating temporary hit points for the wizard, their party members, and undead thralls.
 

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Christian Hoffer

Christian Hoffer


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o hai. I'm troubleshooting this cuz I'm seeing it from a few corners. Are you getting the 403 when:
A. Going to the main UA page;
B. Going to the Arcane Subclasses page specifically, or;
C. Downloading the PDF
The link from the YouTube video was not working, as was the main D&D Beyond page link.

Chrome for Android
 

looking over the arcane archer, my quick and dirty:

1) Banishing Shot: Super good, always useful.
2) Beguiling Shot: Banishing is better
3) Bursting Shot: Doesn't scale that well but very good for an early pick up for that extra damage.
4) Grasping Shot: Banishing is better
5) Piercing Shot: Very nice, not just for the area damage but the nigh guarranted damage as well.
6) Seeking: Not as good as piercing in most circumstances, but its super flavorful and definately situations it will look super badass.
7) Shadow: Banishing is better

So yeah to me the trick is the archer archer saves are usually pretty weak relying on a secondary stat. The fact taht banishing completely knocks out an enemy from a round for a round is already super good....but its a charisma save which on 90% of monsters is one of their weakest saves, making this much more likely to land than a shadow or grasping shot.

overall seems fun and decent enough.
 

Decent possibility...but they are being obscure about theor plans, and it could be multiple possibilities. Seems a bit late for the Forgotten Realms book or whatever is in October, but not impossible. Have the Necromancer and Transmuter in Ravenloft, the others in the FR...? Mayne something else next uear?
I think this screams 2026 to me and frankly I think the Horror ones are for sure that also, at this point.

My guess is these and that UA are all for the Tasha’s Xanathar’s combo book next year, but being tested in thematic bulks. Psion I still think is for something different, my guess being Dark Sun next year.
 


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