Skaven_13 said:I'm not looking at this as realistic or not realistic. I realize I'm playing a game.
That said, there are certain things I just don't want to see combined. Healing allies and damaging others with a melee attack is one of them. Missing the to hit roll and still causing damage is another. To me, it doesn't flow well together and it feels munchkin.
Besides, I played a game system where smite was a spell. That spell did one thing: it attempted to kill my enemy with large amounts of damage.
Uhm, so, as you said earlier, you'd be ok if it healed in a radius, but you're not ok if it only heals one ally? It's exactly the same game mechanic, assuming we're talking game mechanics here, and it's even more powerful.
If it's not flavor that bothers you, and you'd be fine with the smite healing in a radius ( same mechanic...), then what's the matter?
Care to explain why "I smite my opponent and heal Joe the mage, here" is more munchkin than "I smite my opponents and heal the entire party" (mechanically, I mean...)?