Skaven_13 said:Yes, that was the one exception I could see, and here is why: it doesn't discern between my enemies and my allies. If my party is around me, then more than likely, so is the enemy. Even if the radius is something small as 5ft. It was mainly in reply to those who say the divine power "bleeds" into another effect. If the paladin is going to bleed power, then best to burst it from his attack.
Do I like this mechanic? Not really, but I could accept it better than "and heal Joe the mage, who doesn't worship you, has never done anything to further your cause, but he's my ally, which should count for something, and I'm asking really, really nicely (cause I have high charisma)".
What would I be happy with and still include healing? The paladin smites the enemy, and receives personal healing from his god.
But neither Lay on Hands nor the paladin's cure spells require that the recipient worships the same deity as the paladin, as things stand.
So what's the difference, really? In 2e ( and 3e) the paladin can heal anyone; but if in 4e he tries to heal that same ally while smiting an opponent, his deity should be asking "why do you want him healed"?

Furthermore, do you realize that if the "burst radius" affected anyone in range, it would quickly become an area attack against undead?