Kobold Avenger
Legend
From the article I get the impression that bonus damage by level (but not strength) counts as base weapon damage.
Other smites, I see as putting on penalties to the subject, or stunning/dazing (they need to clarify and fix these conditions), or fear effects or smite and give your defenses bonuses. And improved versions of the other 2 smites, which effect all allies rather than just one.
I noticed that all these smites are melee based, which was the way it was in 3e too. But assuming I wanted a character who used ranged smites, I'm guessing there's a feat or talent to do that. Though somehow I'm suspecting it's going to lean more on a feat like there was in 3.5e.
Of course it also makes me wonder the possibilities with multi-classing, like will you be able to pick an "arcane-smite" with the right feat for a Paladin/Warlock, and if that would be so powerful, it would be a per day ability.
Other smites, I see as putting on penalties to the subject, or stunning/dazing (they need to clarify and fix these conditions), or fear effects or smite and give your defenses bonuses. And improved versions of the other 2 smites, which effect all allies rather than just one.
I noticed that all these smites are melee based, which was the way it was in 3e too. But assuming I wanted a character who used ranged smites, I'm guessing there's a feat or talent to do that. Though somehow I'm suspecting it's going to lean more on a feat like there was in 3.5e.
Of course it also makes me wonder the possibilities with multi-classing, like will you be able to pick an "arcane-smite" with the right feat for a Paladin/Warlock, and if that would be so powerful, it would be a per day ability.