Sun Knight
First Post
Sorry, but I am of the old school that magic items, even the most minor ones, should be special, have a history, and do something that makes them a useful tool more than just a bonus to a die roll.
Sun Knight said:Because I am desperately trying to find something... ANYTHING... about 4e that I can like.
You're forgetting two things:Simplicity said:I love it, but I'd prefer some tweaks. Haven't read the whole thread yet, but the biggest problem I see with this is the surreptitious caster.
I suspect you are right on the money with this.Amy Kou'ai said:I suspect that metamagic will move from the characters into the items. Think a "+1 lesser empowering orb" or something similar.
You must really hate 3E, then. It has more +X items than any edition so far.Sun Knight said:Sorry, but I am of the old school that magic items, even the most minor ones, should be special, have a history, and do something that makes them a useful tool more than just a bonus to a die roll.
Sun Knight said:It is where spells are penned down by the wizard. It shouldn't give any more insight in casting magic than what the wizard already knows! I am really trying to wrap my head around this but as much as I try to put it in terms what Dungeons and Dragons is I just cannot do it. Spellbooks are where wizards pen down their spells to reference them when they need to rememorize their spells, to replenish their power. They don't have any modfiers to them. They just are.
So you not only dislike everything in 4E so far but you also seems to dislike 3E too.Sun Knight said:Sorry, but I am of the old school that magic items, even the most minor ones, should be special, have a history, and do something that makes them a useful tool more than just a bonus to a die roll.
Sun Knight said:Sorry, but I am of the old school that magic items, even the most minor ones, should be special, have a history, and do something that makes them a useful tool more than just a bonus to a die roll.
Great. Then, just as if you would do with a +1 sword in the treasure, you'll take the +1 tome (or whatever), give it a name and a history, and link it to something in the campaign setting. Sure, that tome you're carrying around is just a minor grimoire... but it was the book the dread archmage Malygris used as an apprentice, and there are all sorts of interesting scribbles in the margins. So... do you want to try and decipher some of those rune words? Or maybe sell it to that stranger who's looking for all kinds of things that are connected to Malygris...Sun Knight said:Sorry, but I am of the old school that magic items, even the most minor ones, should be special, have a history, and do something that makes them a useful tool more than just a bonus to a die roll.
Grog said:You must really hate 3E, then. It has more +X items than any edition so far.