rln said:
Check this thread for another guy that does sort of the same...
Wow, that was a great link! Thank you!
I'm definitely taking that clique/gang idea. I was trying to come up with Houses, and it just wasn't working in my head. This is simply much better. I can add who I want to whatever clique I want, less fuss, less muss, more dynamic. There will be an official buddy system, randomly chosen to put compatible people together. *wink*
I also want to use the item-card idea. There's more preparation work to be done, but it also gives me more options for describing items, etc. When they
identify items, they'll be able to write the properties on the flip-side of the card.
Similarly, I want to make the players transcribe their spells into their spellbooks, text and all. I will give them little booklets for this, and strongly encourage them to add their own verbal components, audio/visual effects, etc. Ideally, they should write their spells in a shorthand that is difficult for other people to read!! They'll then keep track of the number of hours they've spent researching, practising, and studying each spell. This will be used for wild magic effects. Once they've used a spell successfully in an appropriate situation, they will
know a spell well enough not to have to study it anymore. (This is like Wulf's
Lazy Days skill system, which I'll also be using for zeroth level.)
I have been scouring the Net for games to play, and the best one I've come up with so far is called
Mastery. It fits well in a medieval fantasy world!
I have a
lot of NPC development to do now. I bought a stack of 4x6 cards and alphabetically indexed separators to keep them organized. I'm intending to base the Rakshasa villain that I'm using on the Kzin from Larry Niven's Known Space series. Using cliques I can manage the relationships web fairly easily. Still, I'm teetering on the brink of buying
NPC Essentials...
-blarg