Bleoberis De Ganis
First Post
I put REZ without cost, but only because my own option wasn't on the list.
What I would do (if I had the time to create it myself, because it doesn't exist) is I would have the character go into a coma and have a Skill Challenge to save the character's life.
If the character survives then they come back without charge.
If the character dies then he dies - permadeath.
As you might be able to tell I can't stand REZs (without a good reason to use them - in otherwords not buying one from a shop - REZs should be super-epic), but I like giving a character a good chance to come back.
I want the character to survive as much as anyone, but the REZ thing is rubbish. It would be better if the player has a bit of tension, rolls some dice, etc to get his character back.
If a character keeps dying then at some point he will fail and his character will be gone forever.
Good thing about using Skill Challenges is you never have to use the same one twice. Perhaps WOTC, or someone else, could bring out a book "At Death's Door. Skill Challeges For The Dying."
Imagine a T.P.K. where you manage to come back and carry a friend over your back and save their life Vietnam style. "They thought we were all dead. I thought so too. When I woke I was standing, surrounded by the corpses of the enemy. I had a knife in my hand and I was covered in blood." "He saved my life in the Keep. I owe him. I'd go into the Abyss if he needed me."
Skill Challenges could involve an E.R./House 1,2,3 breath sort of thing along with the character fighting back reapers who are trying to drag his spirit into the Shadowfell.
Who knows? It's fantasy. Anything can happen. Just please don't make it a $50 REZ. It's boring.
EDIT: How about if the character was approached in the Ether, when they are about to fail the Skill Challenge, by a demon or devil and they offered them their life back but at a cost. What would they be willing to pay to come back? See interesting roll/role-playing stuff. If at a later date the character goes back on the deal the character will die, and maybe get dragged to hell (in the small print.)
What I would do (if I had the time to create it myself, because it doesn't exist) is I would have the character go into a coma and have a Skill Challenge to save the character's life.
If the character survives then they come back without charge.
If the character dies then he dies - permadeath.
As you might be able to tell I can't stand REZs (without a good reason to use them - in otherwords not buying one from a shop - REZs should be super-epic), but I like giving a character a good chance to come back.
I want the character to survive as much as anyone, but the REZ thing is rubbish. It would be better if the player has a bit of tension, rolls some dice, etc to get his character back.
If a character keeps dying then at some point he will fail and his character will be gone forever.
Good thing about using Skill Challenges is you never have to use the same one twice. Perhaps WOTC, or someone else, could bring out a book "At Death's Door. Skill Challeges For The Dying."
Imagine a T.P.K. where you manage to come back and carry a friend over your back and save their life Vietnam style. "They thought we were all dead. I thought so too. When I woke I was standing, surrounded by the corpses of the enemy. I had a knife in my hand and I was covered in blood." "He saved my life in the Keep. I owe him. I'd go into the Abyss if he needed me."
Skill Challenges could involve an E.R./House 1,2,3 breath sort of thing along with the character fighting back reapers who are trying to drag his spirit into the Shadowfell.
Who knows? It's fantasy. Anything can happen. Just please don't make it a $50 REZ. It's boring.
EDIT: How about if the character was approached in the Ether, when they are about to fail the Skill Challenge, by a demon or devil and they offered them their life back but at a cost. What would they be willing to pay to come back? See interesting roll/role-playing stuff. If at a later date the character goes back on the deal the character will die, and maybe get dragged to hell (in the small print.)
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