unan oranis
First Post
In a "real" campaign, especially at this low a level, I think you'd be robbing the players and yourself by easy-fixing a death regardless of its cause.
If for the rest of the campaign death seems a real possibility the dramatic tension will more than pay for itself.
However, if running this module as a one-off for fun or as a tester, I'd have the character rise as an undead (exactly the same as he was, just undead) due to the nearby goings on of necromancy action. Cool, fun and maybe even a bit of a dramatic twist to the character.
If for the rest of the campaign death seems a real possibility the dramatic tension will more than pay for itself.
However, if running this module as a one-off for fun or as a tester, I'd have the character rise as an undead (exactly the same as he was, just undead) due to the nearby goings on of necromancy action. Cool, fun and maybe even a bit of a dramatic twist to the character.