Pseudopsyche
First Post
I began running my first campaign earlier this year, and I wound up starting with Keep on the Shadowfell. I think it can work well as a first adventure, but it depends on what kind of game experience your group expects. If you run the adventure "as is," the emphasis is clearly on combat, although role-playing opportunities certainly exist. If combat bores your group, you may have your work cut out for you revising what's there.
As for house rules, I suggest giving RAW a try to see what works for you before you change things around. That said, as a new DM, I've found it critical to remember that your primary job is not to adjudicate rules. The rules don't exist to tell you what to do. They are a tool for injecting chance into the outcome of an action/encounter/adventure/campaign. Only apply a rule if the outcome of a player's action is uncertain. Most of the time, what happens is entirely up to you.
Communicate with your players. Trust your judgement. Either you'll be right, or you'll learn something new.
As for house rules, I suggest giving RAW a try to see what works for you before you change things around. That said, as a new DM, I've found it critical to remember that your primary job is not to adjudicate rules. The rules don't exist to tell you what to do. They are a tool for injecting chance into the outcome of an action/encounter/adventure/campaign. Only apply a rule if the outcome of a player's action is uncertain. Most of the time, what happens is entirely up to you.
Communicate with your players. Trust your judgement. Either you'll be right, or you'll learn something new.