Kamikaze Midget said:
Archons, however, they are not. Archons are crusading celestials from the Mountain of Heaven, and they haven't given me a real reason to buy into their name change. The animal-headed spirits are evocative of Egyptian deities and the like, they just need a bit more commitment to the archetype (hound archons who serve loyally beside mortal princes, for instance).
Meh. IMO,
Planescape and the Great Wheel are both severely overrated. As a matter of fact, I never liked them, and I'm happy to see them bite the dust.
Current archons have precious little "traction," to borrow a term from the designers. With three "good" alignments, you need generic angels ("angels"), lawful good angel-types ("archons"), neutral good angel-types ("guardinals"), and chaotic good angel-types ("eladrin"). If you do away with the alignment system and the Great Wheel, you can cover your generic "good outsider" by just grouping them all under "angels."
Both Archons and Guardinals partially involve the concept of "furry warriors for good." I don't think all the animal headed spirits are evocative of the Egyptian deities except by way of being "animal-headed." So it doesn't work for me in the slightest. Yes, there's more to archons than that, but some of the concepts are pretty absurd. Critters with swords for arms? Little glowing balls of light?
Given all the different types, archon is a word without much meaning in D&D (other than "warrior outsider"). On the other hand, "Archon" is a much cooler word than the critter(s) it currently represents.
By comparison, this new creature they're calling a "Fire Archon" seems to have a solid concept and is visually appealing. It's only vaguely related to the previous version, and I can see how the alignment change might bother some. On the other hand, how many different categories of "good outsider" do we really need?
Kamikaze Midget said:
Or to make them more generic, we could call them the "Suri" or the "Sorkhi" or the "Agnites" or the "Chvarog" (going to some Indo-Iranian fire references, though Chvarog is close to Svarog, which is Slavic). Or the "Kolovrati" (from the Slavic word for the Swastika, which is associated with the sun and fire). Or the "Belenids" (from Belenus in Celtic folklore). "Flamekin" or "Cinderkin" sound pretty good, too.
Some of those names sound SERIOUSLY AWESOME, more so than "Archon," in fact. Chvarog especially....good name for a warlike race of flaming people, methinks.
Just goes to show that different people have different tastes. To me, those names don't sound "seriously awesome" in the slightest. Most of them sound like good names for second or third rate monsters. By contrast, this looks like a first rate monster, so it should have a first rate name. And archon fits the bill just fine.
How do you pronounce "Chvarog?" I think it's a little absurd to constantly include unpronounceable monsters in the game. Ixitxachitl, anyone?
Let's stick to names that are easily pronounceable in English, please.
I wish
Planescape fans would stop trying to insist their setting flavor is the be-all and end-all of D&D. Archon is a cool name that may have joined the game as part of
Planescape, but it has now been repurposed. And that's fine. Or do you want everything that's imported into Core D&D from elsewhere to remain true to that source?
'Cuz I rarely hear people saying treants should go back to Tolkien's version.