Aus_Snow
First Post
[hijack]OK, I noticed a few familiar class names here and in RC's list, so. . .Nyaricus said:heres mine
Here's mine too!

Note: all of the ones from books (& mags) have been customised, some completely overhauled.
Anarch
Assassin
Autarch
Avenger
Berserker
Bard
Champion
Defiler
Elementalist
Enforcer
Incarnate
Mage
Marauder
Mystic
Paladin
Priest
Ranger
Rogue
Scout
Sentinel
Shaman
Sorcerer
Soulblade
Spiritwalker
Swashbuckler
Templar
Warrior
Witch
. . .plus numerous variants from several books and pdf's, racial class progressions (as per Savage Species, but much expanded) and Paragon Classes (as per Unearthed Arcana, but again, more of them) Hm, that's about it. Enough base classes, d'you think?

It's all in the hope that any player concept (that has a place in any of my campaigns, present or future) can be covered - class-wise at least! - from word go ('level 0', generally speaking).
[/hijack]
Anyway, Raven Crowking - I like your Druid and Magician. Haven't gone through them very thoroughly yet, but I will shortly. Yeah, the link finally worked for me.

Good stuff, with plenty of detail. Cool!

Specifically (at this point), I like the Druid's Circles, Faction Powers and 'earth-ties' in general.
One of these days I will get around to posting some of my own classes, races and other core house rules material. They're in a state of constant refinement, but hopefully I'll settle on a complete ruleset that I'm happy with before too many centuries pass.
