5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 
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Comments

Kurotowa

Explorer
Rules bits for Artificers from the video: Homunculus is now an Infusion available to any Artificer instead of an Alchemist-specific feature. Artillerists get an "arcane firearm", presumably giving them a more focused identity by reaching back to steal some Gunsmith bits.
 

MarkB

Hero
This is what the Wayfinder's Guide says on the subject:
"The planes of Eberron are bound together in their own cosmology. But the astral and ethereal planes surround and enfold them, functioning exactly as they do in the core cosmology. If you wish to facilitate contact between Eberron and other settings, passage through the Deep Ethereal is the simplest way to accomplish it. The potential impact of contact between Eberron and other realms is discussed in chapter 1."

It DOES NOT say that Eberron is part of the general D&D cosmology. It in fact takes pains to say it isn't. What it says is that if you want it to be, the presence of an Ethereal Plane is the "simplest" explanantion for how that planehopping can happen.
To be fair, while I don't like the interpretation myself and much prefer to consider it a separate, unconnected cosmology, we also get this from Chapter 1 of the Wayfinders Guide:

Eberron and the Multiverse
Eberron has always been a part of the multiverse. Eberron is surrounded by its thirteen planes. These planes play an important role in the setting, producing dramatic effects as they shift in and out of alignment with Eberron. But the Astral and Ethereal Planes surround and enfold Eberron, and if someone ventures into the Deep Ethereal it’s possible to pass beyond Eberron’s closed system and step into the Great Wheel or the World Tree.
 

Arnwolf666

Adventurer
I really hope the mind sliver cantrip makes it into play or something real similar to it. I would like to use it as a kalashtar archivist to be honest.
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
Now THIS looks like interior art.

Give me back the cool pulp novel cover please.
Wow. Am I just getting picky in my dotage?

I agree with you. I really didn't like the previous art.

But I HATE this art; colors, iron man war forged, eh ...

They must be wanting to sell those premium covers!
 

DEFCON 1

Legend
I wonder if people wouldn't have been bothered by the original cover had they kept it zoomed further out like this one and had kept the arcane pistol in the shot along with the orange tower and black storm clouds behind her? It is certainly more evocative than the edited one they originally were going to go with.
 

Gradine

Archivist
I mean, you're going to have "there are no guns in Eberron!" purists now, but that seems like it was inevitable.

That image is quite a bit cooler though.
 

doctorhook

Adventurer
This was the original cover image. They overedited it, should have just left that, it looks dope as hell.
Big. Head.


I agree with you. I really didn't like the previous art.

But I HATE this art; colors, iron man war forged, eh ...

They must be wanting to sell those premium covers!
Yellow isn’t my favorite, but this looks way, way better than the previous cover!

And warforged always kinda looked suspiciously similar to Iron Man in a ton of official art. I’m a bit confused about the glowing chest and hands on this one though...
 

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