Teflon Billy said:...is one being released at Origins?
This is a rumour I've heard and am looking for confirmation.
Really? i had always seen the mastermind system as one of the greatest points of the system. It's some great guidlines/ideas for making a baddy just tough enough to be around for a while, but not overwhelming. I thought it was great.Keeper of Secrets said:My only problem with the game is this: (a) it is really hard to run the game with more than a small group of people - like it is with any spy game, and (b) the villain creation system is kind of nightmarish as it presumes that you, the GM are going to have most details of the game set out from start to finish, without having any variation or potential side adventures.
I guess I had such a bad experience building the villain and his henchmen.
uraniumdragon said:Sure it isn't just a new set of Spycraft Cards?
MugMug said:Hey everybody. I'm a Regional Branch Director for Living Spycraft. That means I am a volunteer for the Living Spycraft campaign. I do not work for AEG (the publisher of Spycraft), but I am close enough I can answer some basic questions.
qstor said:whats going to happen to Living Spycraft if the books goes OGL?
Because the RPGA no longer supports non-d20 Living campaigns. That said, I can't recall offhand whether or not LSpy is run through the auspices of the RPGA.MugMug said:I'm not sure why Spycraft being OGL (assuming that is actually going to happen) should affect LSpy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.