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New Feat: Feint

Re: Re: Re: Re: New Feat: Feint

pontus said:
I'm not saying it is completely worthless for a fighter, but think of what you're giving up to use it. A 6th level fighter can either pull of four attacks in two rounds, or feint the first round and maybe deny his opponent his Dexterity bonus against the first attack of two the second round. Not that great, no?


And against those opponents too agile for the fighter to hit, it may be his best option. Just like powerattacking a high AC opponent that you can only hit on 20 anyway....

BTW, giving +4 to both feinting and resisting feinting would be going too far.

Agreed. I was thinking +3/+3, since it's a specialized feat applying to only certain specific instances.
 

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How bout this.....

1 feet that gives +4 bluff/sense motive for feinting....

1 that makes it a move actoin.....

and then 1 that makes it a free action performable once per round....

really, you could potentially develop 5 to 10 feats focused on improving the Feinting in Combat manuever. This would be pretty cool, actually.

-Jeph
 

just stay with the bluff check thing...
Instead of adding let the BAB instead of bluff check!
It makes sense, it isn't complicated whatsoever, and its kinda easy to see that its not unbalanced, doing any more would just kinda get annoying!:D

and the Dex thing is kinda of a waste on some, and TOO good on another...
 

Note that there is a PrC ability that does the ME feint - The gladiator's first level ability is improved feint. Lets you feint as a ME. Handy to have.

And remember - not all fighters are pure fighters. ;) And sometimes you just need to hit the damn wizard, with his gauntlets of dexterity +6 and such.

But allowing a feint as a free action is way way too powerful.

Every rogue would take that, and rule the universe. A ranger/rogue, or 2wf rogue with that would be just nasty.
 

Or...

...you could do what I did. I added Bluff (Feint only) and Sense Motive (Detect Feint only) to the fighter's rather anemic list of class skills.
 

Re: Or...

Mark Chance said:
...you could do what I did. I added Bluff (Feint only) and Sense Motive (Detect Feint only) to the fighter's rather anemic list of class skills.

How do you add a partial skill to a list? That adds all sorts of unnecessary complications to the list.

OTOH, If I ever get off my duff and work on my re-do of the skills to allow for specializations in skills, that might be something doable....
 

It's amazingly easy!

How do you add a partial skill to a list? That adds all sorts of unnecessary complications to the list.

It's not at all complicated. I just told my players that were two new skills available for fighters: Feint and Detect Feint. If they want to see how said skills work, refer to Bluff and Sense Motive. Piece of cake.
 

Re: It's amazingly easy!

Mark Chance said:
It's not at all complicated. I just told my players that were two new skills available for fighters: Feint and Detect Feint. If they want to see how said skills work, refer to Bluff and Sense Motive. Piece of cake.

Ahh, you added them as new skills. I understood your post to mean that you somehow set it up so that Fighters would be able to put points specifically into that aspect of Bluff & Sense Motive.
 

Re: Re: It's amazingly easy!

Vanye said:


Ahh, you added them as new skills. I understood your post to mean that you somehow set it up so that Fighters would be able to put points specifically into that aspect of Bluff & Sense Motive.

I could see how I was confusing. Mea culpa maxima. I shall now go spank myself. :)
 

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