New Feat for discussion

Wachman

First Post
I’ve had the idea for this feat for some time. I think I’ve got it where it’s not overly complicated, but I present here for your thoughts/comments. Basically the idea is for a PC to momentarily “occupy” their opponent and slip by them, moving through the opponent’s occupied area and ending their movement on the other side of the opponent.

I’ll see if I can describe what I’m trying to model. Kirk the Hero wants to be on the other side of Thug the guard. He could simple go around him, but Kirk knows that would open himself up to an attack from Thug. So instead Kirk moves up to Thug, and using his weapon, momentarily pins Thug’s weapon. Kirk them steps up to Thug, and using his strength, pushes through Thug. Kirk follows through, stepping away from Thug and releasing his weapon. Kirk is now on the other side of Thug.

I hope that gets through what I’m thinking about. Here is the (somewhat) longish write up.


Push-by [General]

Prerequisite: Int 13+, Expertise, BAB +5

During movement a character that is adjacent to a foe may attempt to push-by an opponent (assuming they have the required movement). The character makes an opposed Push-by check as follows:

Base attack bonus + Strength or Dexterity modifier (whichever is greater) + special size modifier

Special Size Modifier: The special size modifier for a Push-by check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium-size +0, Small –4, Tiny – 8, Diminutive –12, Fine –16.

Success means the character is able to pass through the area occupied by their opponent. The character ends their movement in the first square not occupied by their opponent directly opposite from where they started. This action ends the character’s movement (unless they have the Spring Attack feat, see below).

Movement in this manner does not provoke an AoO from the targeted opponent, but may from others nearby. The Tumble skill cannot be used during a Push-by to negate AoOs from nearby foes. However, a foe attempting an AoO on the character during a Push-by has a 50% chance of hitting the character’s opponent instead.

Failure means the charter does not move and their movement is ended (unless they have the Spring Attack feat, see below).

The character suffers a -2 penalty to AC for 1 round whether or not they were successful in their attempt.

Initiating a Push-by does not incur an AoO.

Special: Characters with the Spring Attack feat may use the movement after attack granted by this feat. For the purposes of calculating remaining movement, a failed Push-by is equivalent to 5’ of movement.
 

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Interesting idea but I think it could be covered under grapple.

Here's the set up:

x
o
t

(x = PC, 0 = advesary, t = Target

x grapples o leaving

s
xo
t

(s = PC starting position)

if x get's the grapple he can bypass o leaving

s
o
x
 

Drawmack said:
Interesting idea but I think it could be covered under grapple.


Although that might work (I'm not sure if that's allowed under the current grapple rules), it's not quite what I was looking for.

First: Using a grapple makes it something done as an attack. I wanted something done during movement. A character would do this during their movement, and still be able to attack.

Second: I was looking for something that not everybody could do. Anybody can grapple (although some are better at it than others). I wanted something you didn't see that often. Making it feat (actually 2 with Expertise) would limit who could do it.

I'm not sure I'm explaining what I envision this action as, I see it in my head but have trouble putting it into words. I want that nice movie moment when the combatants lock swords, blades sliding up to the hilts. The combatants stepping up to each other, faces only inches apart, and then a sudden twist and they break apart on opposite of each other from where they started, if that makes sense.
 

I think the size difference modifiers are a bit harsh, and perhaps should only increment by 2.

No INT modifier for this one either. Conan would never need to learn to read to try this move, and after all it is called Push-by. I would change the prereqs to BAB +3, Str +1, and Expertise.

I see what you are going for in the 'movie moment', but my use for it would be trying to get by a guard standing in a doorway to run away, or pass someone in a tunnel so that a character can get a flanking bonus without having an AoO.
 

MarauderX said:
I think the size difference modifiers are a bit harsh, and perhaps should only increment by 2.
Well, I used the size modifiers from the grapple rules, now that I think on it more you might be right, how’s this:

Special Size Modifier: The special size modifier for a Push-by check is as follows: Colossal +8, Gargantuan +6, Huge +4, Large +2, Medium-size +0, Small –2, Tiny – 4, Diminutive –6, Fine –8.


MarauderX said:
No INT modifier for this one either. Conan would never need to learn to read to try this move, and after all it is called Push-by. I would change the prereqs to BAB +3, Str +1, and Expertise. [/B]
The intelligence Prerequisite of INT 13+ is actually for Expertise.


MarauderX said:
I see what you are going for in the 'movie moment', but my use for it would be trying to get by a guard standing in a doorway to run away, or pass someone in a tunnel so that a character can get a flanking bonus without having an AoO. [/B]
I agree with your assessment on how this feat will be used. My example was strictly for the visual. I do image it will be used tactically to get around opponents blocking doors, tunnels, etc. And also allowing characters without tumble to get into flanking positions.
 

I guess I don't get it... why make up a whole new mechanic like this?

Why not make a new Improved Overrun feat that can be used against adjacent characters with no AoO?
 

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