MarauderX
Explorer
This feat would follow along the Great Throw feat tree, and I think it would be necessary in order to really be an effective bouncer in battle. With this feat you could throw people off of ships or cliffs without having to get close to them. Also, you could use the throw to direct enemies in a certain direction, like to toss them into a jail cell or into a strategic position in battle.
GREAT LAUNCH [GENERAL]
Preq: Strength 13+, Great Throw, BAB +5
Benefit: You can throw someone (as Great Throw) but they do not need to land in a space that you threaten. Upon a successful throw, you can use the Jump tables to determine how far you can throw someone, but with applied factors to limit the distance. If you are throwing an ally, she does not take damage, and you can throw them the same distance as on the Jump tables but do not need a running start. If you are throwing an enemy, you may only throw them 75% of the distance you could as a standing Jump.
Special: The throw distance cannot be controlled unless the thrower takes a -6 penalty to the initial throw check. Even then, the thrower needs to be able to throw at least the distance specified, otherwise the victim is only thrown the jump distance.
Normal: You cannot throw an opponent outside your threatened range.
GREAT LAUNCH [GENERAL]
Preq: Strength 13+, Great Throw, BAB +5
Benefit: You can throw someone (as Great Throw) but they do not need to land in a space that you threaten. Upon a successful throw, you can use the Jump tables to determine how far you can throw someone, but with applied factors to limit the distance. If you are throwing an ally, she does not take damage, and you can throw them the same distance as on the Jump tables but do not need a running start. If you are throwing an enemy, you may only throw them 75% of the distance you could as a standing Jump.
Special: The throw distance cannot be controlled unless the thrower takes a -6 penalty to the initial throw check. Even then, the thrower needs to be able to throw at least the distance specified, otherwise the victim is only thrown the jump distance.
Normal: You cannot throw an opponent outside your threatened range.