New Feat: Great Launch

MarauderX

Explorer
This feat would follow along the Great Throw feat tree, and I think it would be necessary in order to really be an effective bouncer in battle. With this feat you could throw people off of ships or cliffs without having to get close to them. Also, you could use the throw to direct enemies in a certain direction, like to toss them into a jail cell or into a strategic position in battle.


GREAT LAUNCH [GENERAL]
Preq: Strength 13+, Great Throw, BAB +5

Benefit: You can throw someone (as Great Throw) but they do not need to land in a space that you threaten. Upon a successful throw, you can use the Jump tables to determine how far you can throw someone, but with applied factors to limit the distance. If you are throwing an ally, she does not take damage, and you can throw them the same distance as on the Jump tables but do not need a running start. If you are throwing an enemy, you may only throw them 75% of the distance you could as a standing Jump.
Special: The throw distance cannot be controlled unless the thrower takes a -6 penalty to the initial throw check. Even then, the thrower needs to be able to throw at least the distance specified, otherwise the victim is only thrown the jump distance.
Normal: You cannot throw an opponent outside your threatened range.
 

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Oh, I can't wait to use this on my players :D

Seriously, I don't think this feat is needed nor desirable. Oh, don't get me wrong is it good, but it is way too good for especially large monsters, which would be stupid not to take it if they can.

I envision a lot of PC flinging in campaigns that accept this feat as is.
 

Great throw has a good bunch of prerequisites to it, so I would imagine this feat would limited to monks or monk-like critters. So what if it throws you around a little, at least that Ogre-monk didn't try to take out all attacks on you. And only a vicious DM like me would have a group of monkish Trolls guarding a deep chasm...

Plus for PCs it would be a cool way to toss around some enemies, especially the underpowered melee monk. It could be combined with Mobility and let the monk throw someone then chase them down so that when they stand, the monk can throw them again. It would be a cheesy way to toss around a weak enemy, but thems the breaks, and a fighter would take much less time to kill someone.
 

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