Darklone said:
To call str a dump stat for archers confirms to me that you do not seem to see its value realistically.
Yeah, sure, just jump to foolish conclusions. Whatever.
1) Composite bows in 3.0 only had a few Strength ratings, so there was a hard limit to how much an archer could benefit from Strength.
2) Archery isn't for beefy fighters, barbarians, rangers, and paladins. They can fall back on it when needed, but they're really just going to shine in melee combat. Archery as a main focus is for bards, rogues, monks, and multiclass characters who can't survive melee for long. You are aware of the Martial Weapon Proficiency feat, yes? Monks can appreciate and utilize longbows too.
3) There are plenty of other ways to boost an archer's damage. By the time a character can afford a good composite longbow, he or she could also afford some alchemist's arrows, +1 arrows, +1 something-bane arrows, or whatnot. There are also feats and spells that can boost ranged attack capabilities.
I'm well aware, I just don't consider Strength a must-have second-best stat for archers, especially considering what kinds of characters are most likely to be the main archers of a party. Bards and rogues have much more important stats to emphasize for their other abilities. And a sneak-attacking rogue with a bow can still be pretty devastating at short range (with the right preparations to get off a full-attack of that sort). Strength also isn't as thematically important to such characters, so it can afford to be just average or a little bit above average.