But... superhero comics are continuously rebooting individual characters (all the time) or (not quite as often) the entire shared universe. Because they face the same problems. And they get the same flack from the fans for it.There is no shortage of comic book writers, and they all manage to craft good stories in a vast shared world.
If Job A pays $50 an hour for 10 hours of work, and Job B pays $50 an hour for 10 hours of work while also requiring 10 unpaid hours outside of the job, then Job B is really paying $25 an hour for 20 hours.Of course it isn't.
But your post explains a lot. Thanks for your "comment", Cadfan!
And how is the different from authors writing for Eberron? I just don't see the difference between reading a lot, and reading...almost as much.
And, And, unless they're offering a finished manuscript to the publisher, why can't you just write your story based on the relevant material? If you absolutely want to change a detail, you can discuss it with the publisher, and I don't see a problem with it unless you want to make major "shake-ups" to the whole are your story is based in. And it's not like the Realms didn't get its share of RSEs in novels, right?
You're correct -- indeed, professional writing is mostly about "doing your job", whether you're inspired or not. You just need to sit down and write, or you'll never meet deadlines.
Now, speaking of fantasy authors who write for existing settings, in some cases you probably "connect" to the setting and feel more inspired than in others, but the fact is that you can't moan and groan to the publisher about not being able to write because the setting doesn't inspire you enough and therefore it needs to change.
Of course, if several of your "co-workers" feel the same way, there may be something wrong, but if the reason is simply that you don't want to do research before you start writing, you are probably not of the type fit to do it for living.
Employee imput is one thing, but it's a bit different in the public institutions -- feedback is great, but rarely leads to any major changes. After all, once everyone has done something in a certain way for the last thirty, forty years, it's useless to try to reason about how it could be done in a better and more efficient way (I've tried this many times, believe me).
Anyway, your company is clearly a private business, and they listen to their customers and employees; that's great. But I can't imagine a Microsoft freelancer telling Bill Gates that "I'm not inspired by this Vista and I need to read too many manuals, so how about we scrap it all and start to work on another OS".
As far as FR is concerned, apparently WoTC thought that enough FR fans (and customers who were not fans) were unhappy with FR, and took a risk by turning it all upside down. New stories aplenty, sure, but to me it seems (and this is all based on anecdotal evidence, but anyway) that the risk didn't pay off as well as they thought it would (hence the "three books per setting" policy, methinks, at least for FR -- I suspect Eberron might get more support if it sells better).
Well, do YOU consider the Marco Volo-goodness or Demihumans/Priests/Wizards of the Realms actually relevant products containing much Realmslore? A lot of the stuff they produced during that era are not actually high on my "must-own-and-use" list. Feel free to argue about it, but if we asked a thousand FR fans who've been aboard since those days, I don't think their opinion would vary a lot from mine.
"Meesa hava big kitty and two pokey-sticks! But are vewwy lonely. Awwww." - Driz'zzz Binks.
Well, to begin with, I don't believe I ever said it was? I think you're putting words in my mouth there man. But- the difference between a lot and even "almost as much" (which I still don't think I agree that everron has anywhere NEAR the amount of info 20+ years of source matrial, novels, short stories, and articles has given the Realms.) can mean the difference between what's in your head, and somethign else.
I'm not entirely sure what you're saying here. Sorry maybe it's early and I'm out of it or something.
But if you're asking why can't you just write within the limitations? Well, again, because the limitations don't allow you to tell the story that's in your head. Mayeb I'm having a hard time explaining it. I'm pretty sure though that if you ask just about any artist whether they'd preffer more limits and guides to their work or less, they'd choose less. Sometimes a story just wants to be told. The more limits you place on it, the more times you have to change it, the less you feel like you're telling the story that actually wanted to be told, and the less interest or drive you have for it. I'm sorry I can't really explain it any other way then that. The less drive you have for it, the more you feel like you're just filling out a form. You do it because it has to get done sure, but is that REALLY what we want from authors of a setting that's entirely imaginary?
Sure, all jobs are to an extent. But I feel the more creative freedom an author has, the more he'l be able to bring to the table. I've seen it a ton of times in books, movies, games... When a creative person does something just to "meet the deadline" you can really tell it. It's boring, it's formulaic, and usually un-original.
Again that's really not something I want in a product designed to be used in a creative capacity.
What's with words like "moan and groan?" I feel like all statements like that do is attempt to sidestep the conversation by painting people as childish or spoiled. It's possible for someone to speak their feelings about something without "moaning and groaning."
Maybe the difference isn't that they just "don't want to do the research" as opposed to they don't have the time/ability to do all that reseach in a given day, or for a given product.
Hrmm... this is pretty contrary to almost every company I've worked with. The statement that "the only thing constant is change" comes from the fact that things in business change almost on a daily basis. Sure people might not like change, but that doesn't mean it doesn't happen.
If freelancers start finding it way to hard to code for Vista, and find they can do what they want to do much more easily with, say, I dunno- Apple? You had better believe gates (well Ballmer more then likely) is going to listen. A system is only as good as the programs that run on it.
If the coders feel it's easier to do what they want to do for Apples, that's more incentive for people to switch to Apple. That's not something Microsoft wants!
I don't think that policy has anything to do with whether the setting is well received or not. I'm pretty sure that idea comes from an attempt at less product line redundancy, and less fan "sectioning."
When you market a product for a specific "line" it's really most likely only going to be bought by fans of that line. If it says Eberron FR people probably aren't going to buy it. So you're splitting your resources. You now have to create products for FR fans, Eberron fans, and fans of just generic D&D.
The way they have it now, they only have to do "specific" marketing for 2 books a year, the rest is marketed towards ALL players of D&D, including the specific campaign fans.
Sure, if Eberron becoems the most popular setting we might see a few more articles then other sets in Dragon/Dunegon, but I very much doubt we'll be seeing an extended line of books.
Don't know and don't really care. My point was that since they exist, they exist as part of the FR canon, whether people thought it was "good" canon, or "bad" canon. Lot's of people think Drizzt is lame. Doesn't mean he's not part of the FR history.
I'd say, in FR's case, they agreed that something should be done.
And then they did it. So we have this thread.
As for hiring more staff... I doubt that WotC can afford to keep a full-time Realmslore Keeper on staff, given recent layoffs.
-O
if they're really so busy that they can't find the time to research any material?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.