Wormwood
Adventurer
I'm starting a new 3.5 campaign with a new group.
A couple of the players (and myself) have been playing since 3e was released, and are very familiar with all the splats and add-ons that have been released in the past 3 years (except 3.5).
However, two of the other players haven't seen D&D since 2e, and haven't gamed in years.
Therefore, I'm considering a 'core' 3.5 game, limiting the player's options to the PHB (and the FRCS), and I will introduce new sourcebooks/options as the game progresses.
So my question to you is:
1. Should I keep it simple for the newbies (and possibly bore the hardcore 3e guys)?
--or--
2. Should I give everyone tons of options up front (and possibly overwhelm the newbies)?
A couple of the players (and myself) have been playing since 3e was released, and are very familiar with all the splats and add-ons that have been released in the past 3 years (except 3.5).
However, two of the other players haven't seen D&D since 2e, and haven't gamed in years.
Therefore, I'm considering a 'core' 3.5 game, limiting the player's options to the PHB (and the FRCS), and I will introduce new sourcebooks/options as the game progresses.
So my question to you is:
1. Should I keep it simple for the newbies (and possibly bore the hardcore 3e guys)?
--or--
2. Should I give everyone tons of options up front (and possibly overwhelm the newbies)?