New Game of Death: Battle Royale of the GAWDS

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Oh, good. Now I can finally post on this thread! I made up a small, composite map to aid in strategy for myself. If you have a small monitor like me, you might find it hand, too. The details might be off a little, but no more than a square. All the players are on it, mapped to where they were after the first couple initiatives (I'm the star!). They aren't labeled, of course, but you should know who is in your general area anyway.
 

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I'm with you #47,

Iv'e got is an option, but not as the first thing I do. Of Coarse when I'm the first one dead I might change my mind for the next go round. :D

JDragon
 


Number47 said:
By the next round, there will only be two or three of us still visible on the map! I don't know about the rest of you, but I decided when making my character that invisibility isn't my "style".

I wouldn't worry too much about the invisibility. My guess is that in a couple of rounds almost everyone will be visible again, I mean where's the fun in hiding out all the time? I would say this is pretty normal behaviour for people just thrown head-first into a deathmatch with 17 of their most feared opponents. The first few rounds there will likely be a lot of buffing, info gathering and sneaking before everyone feels confident enough to go kick some butt :)
 

Single Malt said:


I wouldn't worry too much about the invisibility. My guess is that in a couple of rounds almost everyone will be visible again, I mean where's the fun in hiding out all the time? I would say this is pretty normal behaviour for people just thrown head-first into a deathmatch with 17 of their most feared opponents. The first few rounds there will likely be a lot of buffing, info gathering and sneaking before everyone feels confident enough to go kick some butt :)

Agreed. Most people are going to open with the defense that blocks the most attacks, and helps their offense. Invis is a good defense, because even characters with countermeasures still have to activate them and move within range. It also helps set up an attack position. Haste and Fly work both ways too.

Also, just moving into position to kick some but takes some doing. If, based on your knowledge of the enemies, you decide that target #1 is character X, how do you attack him if he's all the way across the map? You need to get there without getting attacked yourself and without spooking the target. Pretty much the same problem exists with teams. You have to get close enough to your partner for mutual support without getting creamed.

Besides, plenty of people have Blindsight from MaoF, so I'd imagine that they'd attempt to hunt down characters apparently relying on invisibility as a defense. Blindsight also works against the infamous Dust of Disappearence.
 

Besides, plenty of people have Blindsight from MaoF, so I'd imagine that they'd attempt to hunt down characters apparently relying on invisibility as a defense. Blindsight also works against the infamous Dust of Disappearence.

You know, I was debating whether I should allow the spell blindsight to detect dusted characters, because dust specifically states that it defeats all *magical* methods of detection. Natural blindsight is one thing, magical blindsight is another,

I'm still not 100% decided in the issue.
 

Does that mean you don't allow True Seeing to defeat Dust of Disappearance? What about Glitterdust?
 
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Number47 said:
Does that mean you don't allow True Seeing to defeat Dust of Disappearance? What about Glitterdust?

true seeing still autodefeats all illusion spells basically.

Glitterdust, no. If see invis can't work, neither can glitterdust.
 


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