New Game of Death: Battle Royale of the GAWDS

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Victim said:
Hopefully secondhand, not first. Unless you have also weaseled your way into Psionics are Different AND decide to attack me instead of the incoming Pouce+Shield Charge Smackdown called Therron Oakenshield.

I wish my poor character moved faster. There's an awesome target for me, but there's no way I can get there in time.
Ah, so you're the flying anti-magic man? Ok, you may have a point. :)

And, honestly - I did play fair. I didn't raid ITCK for anything other than the Psi Lich template, and only then because the standard lich was a required arcane/divine caster. [Grumble.] Not that I should complain, though, 'cause this one works better anyway.
 

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Terraism said:
Ah, so you're the flying anti-magic man? Ok, you may have a point. :)

And, honestly - I did play fair. I didn't raid ITCK for anything other than the Psi Lich template, and only then because the standard lich was a required arcane/divine caster. [Grumble.] Not that I should complain, though, 'cause this one works better anyway.

Yupe, that's me. I thought it would be the best way to protect against super melee smackdowns, irrestible FR spells, and crap like Force Cage and Harm. Of course, at the end of round 1, I've lost the most HP.

In terms of balance, I think the psi-lich is pretty good. So I don't really have a problem there. Heck, the revised psion is fine by me too. However, I would have prefered that the normal lich template be adapted for the psion, rather than using the special psi-lich template. Because the templates grant substancially different powers, players without knowledge of the psionic lich are at a disadvantage, and, because the book with template isn't on the normal list, they wouldn't kow to look for it.

The psionic lich has Fast Healing and Power resistance, as well as slightly altered special attacks.
 

Psionic anything worries me. I have just the basic books and know nothing of psionics. Fast healing, huh? That's nasty.

Has anyone found the little map useful? If anybody is interested, I could do one that shows everything for the end of this round.
 
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Yes, I like that map. It helps so much to know the starting positions of characters. The main maps don't track initial positions, so it's hard to track the motions of characters beyond general directions.

Psionics aren't that bad. The best powers are little better than similar arcane spells. They have some nifty tricks, but at the core, they have a wizard's spells/day with a sorcerer's spells known.
 

Victim said:
Psionics aren't that bad. The best powers are little better than similar arcane spells. They have some nifty tricks, but at the core, they have a wizard's spells/day with a sorcerer's spells known.
Oh, I wouldn't say that... :D

Victim said:
In terms of balance, I think the psi-lich is pretty good. So I don't really have a problem there. Heck, the revised psion is fine by me too. However, I would have prefered that the normal lich template be adapted for the psion, rather than using the special psi-lich template. Because the templates grant substancially different powers, players without knowledge of the psionic lich are at a disadvantage, and, because the book with template isn't on the normal list, they wouldn't kow to look for it.
Yeah, I can see the point - that's why I didn't mind tossing up a link for people who didn't know about it. Only fair - and I wouldn't say that not knowing about it beforehand was a major advantage, because with all of Wizard's stuff being otherwise open, there's almost no way anyone would've prepared for all of it anyway.
 

I understand that psionics is balanced, but it still leaves with no real knowledge of what to expect at all. For instance, I have NO idea what kind of power these constructs represent. I'll worry about it when I have to. I have other fish to fry right now. Disobedient fish, at that.

Here's the map updated after all the player turns. There are five players visible on each half, but the second half seems so much more full with 7 constructs, 1 cohort and 3 animal companions also thrown in. Not to mention that on my half of the map, everyone visible is WAY spread out, except me and Zalilad.
 

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#47

Thanks for the updated map, its great to be able to get an over view and look at everyones location at once.

JDragon
 

Thanks for that link. I took a look at the creatures there, they don't seem all that tough. The abilities on the C chart are pretty good, but that requires the equivalent of some high-level spells to get. Much less worried.
 

A few things:

1. The psionic lich is on montecook.com somewhere. That is the only reason I allowed as I do not have the book it is printed in. If someone could link it, that would be great.

2. I would have posted top of round 2 today but i went out to celebrate my birthday. Whee.

3. I am keeping an archive of maps at the start of every round. But this map is very useful as well.

4. Players, if you could write down your thoughts and commentary on the game as it progresses, it would be neat for me to have since I eventually play to create a site showing every turn as it progresses with my thoughts on every decision you guys are making and your contributions would really help. You can either email them to me as you write them out or save them up and send it to me when the game is finished.

5. A preview of the top of round 2:

One of the gods thinks that the overuse of haste, invisibility, and ioun stones is rather boring... 4 kobolds are teleported in the arena, 2 of whom are carrying long poles with nets at the end...
 

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