New Game of Death: Battle Royale of the GAWDS

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yeah... i still think martok should get bitchsmacked by zeus at the height of the next round, at least in some minor way, for defying a god's will.

maybe just a flash of dispel or something... maybe he suddenly goes BOP and loses his Flying. or maybe Zeus uses a holy backhand pimpslap to fling him to another corner of the map (dealing no damage, of course).
 

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JDragon said:


That seems really meta-game to me, since it was given to the players, but not played out in the game? Plus is their a little sign above all the characters that shows if we've used our gift that all the other characters can see?

JDragon

Oh, I'm sorry. You must think that no one else is metagaming in this all or that I care about that or not. If anything, this entire battle is an exercise in metagaming knowledge and tactics.

:rolleyes:

This is not an exercise in intricate social interaction and I've never had a real big problem with metagaming either.
 

clockworkjoe said:


Oh, I'm sorry. You must think that no one else is metagaming in this all or that I care about that or not. If anything, this entire battle is an exercise in metagaming knowledge and tactics.

:rolleyes:

This is not an exercise in intricate social interaction and I've never had a real big problem with metagaming either.
sorry. it just felt a like it was a bit... more metagame. everyone here (including me!) is metagaming the hell out of things though, so i suppose it doesn't matter.

the holy hammer will come down if he uses another Disintegrate, though, right?
 



Saepiroth said:
sorry. it just felt a like it was a bit... more metagame. everyone here (including me!) is metagaming the hell out of things though, so i suppose it doesn't matter.

the holy hammer will come down if he uses another Disintegrate, though, right?

Obviously.

I still don't understand why Therron depended on the Quest so much. I'm not going to make a 6th level spell let one player control another with no savings throw and the penalties for not following a quest aren't that big of a deal anyway. 3d6 damage and 1/2 move and -4 to strength and dex if he fails a fort save.

If a majority of players are bothered by Martok's action, then I will apply the 3d6 damage and give him a fort save for the ability damage. Wow.

If I let Quest be that powerful, then someone could quest every single other player aside from Ancryx to first kill Ancryx and then each other. That is a little unbalanced for a 6th level spell.

I think the Quest is the "GM railroading tool par excellence" and not a valid spell to use in combat.

So there.
 


Obviously I think that no one wants Quest to be that powerful. Also, might I add that Maturak would also be immune to Quest, due to his AMF.

However, the point is that reaper thought Quest would be that powerful, because no ruling on its supreme munchkinness was made before he used it. He essentially wasted an action using it.
 


reapersaurus said:
[ungag] it COULD have been nerfed to provide a saving throw, you know. [gag]
true, but if he had done that originally, and Martok had saved on it, you would have complained just as much as if things had gone the way they have.
 

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