They might both have the name "Samurai" but they aren't the same class, not even close. They are both Japanese-themed, fighter-oriented classes with the same name, but I would really call it a stretch to say they are versions of the same class (maybe if you said Warlock and Sorcerer or Ranger and Scout were versions of the same class, names notwithstanding), more of two completely separate attempts to create a Japanese-themed fighter class that worked from two completely different images of what a samurai was.MarkB said:Presumably the CW one is more recent. The poll is looking at all official WotC classes, and WotC standard policy is that for classes with multiple sources, the most recently-published is the official version.
Aaron L said:With the way halflings are now portrayed as nomadic Gypsy style wanderers, and keeping in mind thier traditional association with stealthy professions, Im going with Scout. Although I think that both Rogue and Ranger both fit as well, Ranger has a bit more nature association than I link to Halflings, and Rogue has a more necessarily urban focus, Scout seems to combine the two.
MarkB said:This one was easy - even adding all the new base classes, there's still only one base class that fits the classic view of the halfling, and that's Rogue.
Ninja is a 3.5 class. This is about 3.5 races.Nyeshet said:I at first considered Ninja an odd choice, but Bilbo could turn invisible (albeit with the ring's aid), and he was 'chosen' primarily for an infiltration job rather than outright burglary (although the infiltration was to lead to such, in the view that the purpose was to gain inside info that could eventually be used to slay the dragon and 'reclaim' its hoard).
Wikipedia on hobbits said:Hobbits are between two to four feet (0.6-1.2 m) tall, the average height being three feet six inches (1 m). They tend towards stoutness and have slightly pointed ears.[1]. Their feet are furry with leathery soles, so most Hobbits never wear shoes. They are fond of an unadventurous bucolic life of farming, eating, and socializing. Hobbits can sometimes live for up to 130 years (with 100 years average). The time at which a young Hobbit "comes of age" is 33. Thus a seventy-year-old Hobbit would only be middle-aged. Hobbits also like to drink ale, often in inns, not unlike the English countryfolk, who were Tolkien's inspiration; Hobbits also enjoy tobacco, which they referred to as "pipe-weed" (for Tolkien's linguistic reasons), something that can be attributed mostly to their love of gardening and herb-lore. We can also see that in the name Tolkien chose for the part of Middle-earth where the Hobbits live: "The Shire" is clearly reminiscent of the English Shires.
Hobbits enjoy at least six meals a day when they can get them. Tolkien never stated the names of the meals, but in the Peter Jackson film adaptations, they were said to include breakfast, second breakfast[2], elevenses, lunch, noon tea, dinner, and supper.
Interestingly, Hobbits and Halflings are often depicted with large feet for their size (the Peter Jackson films even use prosthetic feet) perhaps to emphasize their unusualness; Tolkien himself never actually describes this.
Wikipedia on kender said:Kender are small, 3 to 4 foot tall creatures which are often compared to human children. Like elves, kender have pointed ears and slightly slanted, almond-shaped eyes. Their eye colour ranges from green, blue and brown to any combination of those colours. Kenders grow wrinkles at a very young age, and these are seen as attractive by many kender (some kendermaids try to grow them through various methods, much like humans and other races try to remove them).
Kender hair colour is usually brown or black, with occasional kenders bearing red/orange and blonde hair. Their hair is usually a lighter shade than other races because of all the time they spend outside. A generic kender hairstyle is the topknot, where the hair is grown long and then tied up in a knot on the top of the head. A kender's topknot is usually a source of pride for them.
Kender tend to have high pitched voices, but their body allows them to make a wide range of noises, making them apt ventriloquists, animal imitators, and many other roles. When kender are excited, their voice tends to revert to a normal high pitch, and they speak very quickly.