New Hybrid Options

"that's true" in my previous post was acknowledging that the post before it (addressing me and stating that there were a few powers that had DS in them) was true.

The point of those Sanctions, at least as far as I'd be concerned, would not be to save my allies. It would be to dole out a few more points of damage in a turn. You don't build a defender on just an encounter power and a daily power. The fact that the poster is combining them with invisibility lends itself even more to the idea of a striker supplementing his shtick as opposed to a defender who can mark 1/combat.

ETA: For all I know neonchameleon actually planned on making a defender with 1 mark/combat. I tend to have more faith in that particular poster, though.
 
Last edited:

log in or register to remove this ad

There's about 6 or 7 pages (by now) at least of whining on the Char-Op forum about the fact they took away Pact Blade Manifestation from the article.

I originally emailed the play-test to get rid of PBM. I hope all of Char-Op's whining doesn't get it included again.

While I don't agree with Char-Op the majority of the time, there were far better ways to balance PBM other then straight up removal of an interesting feat.

Whining on Char-op? Shocking! :)

I understand their point (that hexblades aren't great and PBM just made a fun feature for other classes), but there's still a lot of resistance to the fact that Essentials classes are the new balance point. They're not going to let multi-classing steal the schtick of one of the core E-classes.

Funny fact, Multiclass warlocks couldn't get a pact-blade. Pact Initiate only lets you qualify for that pacts paragon path. Thus it's Hybrid and Warlock only, and actually made for some interesting not over powered builds, which are not viable in any way because of overreaction. My only hope is that they take this opportunity to actually come out with a hybrid Hexblade.
 





Other than bizarre CharOp builds that work towards gaining some sort of cheese by 23rd and a half level, does anyone ever use hybrids in actual games? I've never seen one in any Encounters, LFR or online games.

I steer clear of them because I feel you lose way too much in the hybrid process and gain far too little; not only mechanically, but also flavour-wise. The characters end up being this confused mash-up with no clear role or function.
 

There are a couple of hybrid options, maybe even several, that work well right from 1st level (assuming you take Hybrid Talent), but in general you are correct - you lose too much for too little. I can see why this was done (to prevent cheese), but in so doing, the resulting system ends up too hard to use and too easy to make a character that sucks.

I've never actually seen one used though. There are a couple hybrids that I'd try, if I ever get the chance.
 


My current PC is a hybrid ranger|monk with Five Storms as her at-will monk power. She is great a picking off single targets at range or going into melee against a large number of opponents. Since her melee attacks are implement attacks, she doesn't even have to change weapons when switching between melee and ranged attacks.
 

Remove ads

Top