New Incantatrix Questions

Falling Icicle said:
Wicked. That will be quite a spectacle at Epic levels when I can surprise my DM with Intensified Meteor Swarms. :p

Can a 9th level Incantatirx use both of his Instant Metamagics for the day on a single spell, to apply two metamagics for free to the same spell?

I would assume so, there's nothing to say that they can't.

At epic levels, you get extra Instant Metamagics/day as well (11,13,15,17,19, so every odd), which will most likly get quite vicious and evil if they don't errata that :).
 

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reiella said:
At epic levels, you get extra Instant Metamagics/day as well (11,13,15,17,19, so every odd), which will most likly get quite vicious and evil if they don't errata that :).

Yeah! Intensified, Quickened, Enlarged, Widened, Energy Admixtured, Twinned, Repeat Meteor Swarm, here I come! :p
 

Falling Icicle said:
Yeah! Intensified, Quickened, Enlarged, Widened, Energy Admixtured, Twinned, Repeat Meteor Swarm, here I come! :p

Combined with Archmage Mastery of Shaping and Mastery of Elements.. wow! :eek:

Andargor
 

James McMurray said:
They rolled back the erratta eh? I smell instant house rule coming on over at Exodus. Unchecked Intant Metamagic is just insane.

'ts not any worse than the MiniH "Sudden MM" feats. Tho the Epic Stuff could get outta hand.
 

Marshall said:
'ts not any worse than the MiniH "Sudden MM" feats. Tho the Epic Stuff could get outta hand.

Yeah, as fun as it sounds, a level 26 instant meteor swarm is a little much... This could all be controlled though if you dont allow multiple uses of Instant Metamagic on the same spell (I'm not even sure if it's legal anyway).
 

Marshall said:
'ts not any worse than the MiniH "Sudden MM" feats. Tho the Epic Stuff could get outta hand.
The Miniatures Handbook is not balanced for normal D&D, its balanced for the miniatures game. Everything in it should be looked at extremely closely for balance.
 

Am I the only one who thinks this class (Incantatrix) is way broken? The new reqs are a joke, with the exception of Iron Will just about any arcane caster will possess them most likely. Seems like a ton of benefits with very little offsetting.
 
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James McMurray said:
The Miniatures Handbook is not balanced for normal D&D, its balanced for the miniatures game. Everything in it should be looked at extremely closely for balance.

This is simply not true. The book is very well written and is perfectly useable in normal d&d.

Point in fact, there is no where else to use the information. The book is mostly of no use to the 'miniatures game', there is no where to use the rules there. The last portion of the book is for miniatures and has little use in normal d&d, the first, and main, part of the book is for normal d&d. If you dont like it, then fine, but that does not change anything. Try to break something in it if you like, but we've been playing with the book since it came out and there have been zero balance issues.
 

Falling Icicle said:
Five? Red Wizards only have to give up ONE extra school. So it would be 4 forbidden schools, 3 if the Red Wizard/Incantatrix is a Diviner.

Not in my 3/5 DMG, they don't. It says two extra schools! From that book, emphasis mine:

DMG v3.5 pp193-194 said:
Enhanced Specialisation: Upon becoming a Red Wizard, a character increases his devotion to his wizard school of specialisation. In exchange for this, the Red Wizard must sacrifice study in one or more schools. The red wizard must choose an additional school or schools using the rules in the Player's Handbook. He can never again learn spells from those schools. He cannot choose the same prohibited schools he chose as a 1st-level wizard. He can still use the prohibited spells he knew prior to becoming a Red Wizard, including using items that are activated by spell completion or spell trigger.

Note, the example immediately following that paragraph is contradicted by the rule ITSELF. Normally, a Transmutation specialist chooses, using the PHB rules, TWO prohibited schools. Ergo, when the character becomes a Red Wizard, s/he must choose two additional schools.

Only a Divination-specialist Red Wizard would have to choose a single additional school, because only Divination-specialists choose a single prohibited school using the rules in the Player's Handbook.
 

The book is very well written and is perfectly useable in normal d&d.
So a class that gets all good saves, divine sorcerer spellcasting, and tons of cool abilities (the Favored Soul) is balanced for normal D&D? A feat that is more powerful than an Epic feat (Spellcasting Harrier, Draconomicon version versus the "you don't get to combat cast feat" in MiniHB) is balanced for normal D&D?

I guess we just have different interpretations of what "balanced" means.
 

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