D&D General New Interview with Rob Heinsoo About 4E

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Why would I say that, when it makes no difference to my action resolution?

One thing that I enjoyed about combat in 4e D&D is that fiction actually matters to resolution, and that resolution generates lots of colourful fiction.
I think it's because for a non-negligible portion of the player base, thespianism and invocations of colo(u)r are among the principal purposes of play.

It's similar to some posts in other concurrent threads about how the only difference between two characters that actually matters is how they're "roleplayed", i.e. how their personalities are invoked during freeform narration.
 

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so again... you can say you disagree with them not being supernatural and you feel they should have been... but factually in world in rule and as written they are not. You don't like that (no one I have seen wants you to like it, thinks you need to like or even wants you to like it)
I wouldn't say that's as black-and-white as you're stating it...
4e PHB p54 said:
Martial powers are not magic in the traditional sense, although some martial powers stand well beyond the capabilities of ordinary mortals.
4e Martial Power p3 said:
All legendary warriors develop martial power to such an extent that their abilities are the equal of magical abilities.
Is there a word for "well beyond the capabilities of ordinary mortals"...?
 

I wouldn't say that's as black-and-white as you're stating it...


Is there a word for "well beyond the capabilities of ordinary mortals"...?
Extraordinary... uncanny.... amazing

I just realized I was listing adjectives from marvel comics so Incredible and Invincible and Astonishing might fit... also web of...

edit: Mighty, Dark, Immortal, Superior, Infamous, extreme, and Totally Awesome

edit 2: Unbelievable, Unstoppable, Immoral, and Spectacular... this time I found a chart
 
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I think it's because for a non-negligible portion of the player base, thespianism and invocations of colo(u)r are among the principal purposes of play.
Yes! Though my (personal) interest and tolerance for "thespianism" stops at "just under Critical Role" and doesn't extend even close to the "method actor" player-type. OTOH, invocations of colo(u)r (I like what you did there) are what I live for.

Brief. Bold. Beautiful invocations of colour.
 

Yes! Though my (personal) interest and tolerance for "thespianism" stops at "just under Critical Role" and doesn't extend even close to the "method actor" player-type. OTOH, invocations of colo(u)r (I like what you did there) are what I live for.

Brief. Bold. Beautiful invocations of colour.
I like watching Critical Role. I never want to get anywhere close to playing like that. I’m far more a plot-driven, action-adventure gamer. Not hack & slash. I think combat’s the most boring part of D&D. But the puzzles, exploration, bizarre shenanigans, etc. I’m absolutely here for that. Splashes of color, yes please.
 

I like watching Critical Role.
It's just to long for me. I like Mercer's DMing, for the most part, and I enjoy the cartoon. The show is just too much content. That, and I prefer to spend that time playing myself over watching others do it.

I never want to get anywhere close to playing like that.
Yeah, I think I like bits and pieces of it, but the whole shebang is too much. Anything "under" that, is fine. It's like "approaching, but not achieving that level" is fine.

I’m far more a plot-driven, action-adventure gamer. Not hack & slash. I think combat’s the most boring part of D&D.
Me too. Though, I like combat. But it's got to have just as much colour in it as the other parts. Not too mechanical. Never grindy. I'm more and more of the mind that the sweet spot is ~3 rounds, give or take.

But the puzzles, exploration, bizarre shenanigans, etc. I’m absolutely here for that. Splashes of color, yes please.
Indeed!
 

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