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new John Carter/Barsoom RPG!

CreativeMage

First Post
We're a new indie gaming company, working on releasing a cinematic-style RPG with Burroughs' Mars stories as the setting. As we develop the game, we're interested in input from folks who are fans of the setting as to what they'd most like to see in our core rulebook (which will be our first offering in a series of books). Any thoughts?
 

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Make it more like the books than the movie, please.

I think what makes John Carter cool is how superhuman he is. It's not just the setting, it's how effortless a pulp hero can act and how confident he can be. That'll be a huge challenge in making a game, but certainly a worthy one.
 

Ah yes, I thought it went without saying, but if it's modeled on the movie rather than the novels, I'm not interested.

What would I like to see? Well, I don't play much d6 so I don't know what to ask for there. I'm an old-school gamer, and prefer my rules on the light side but without gimmicks like cards and tokens. And no 'abstract' rules a la Heroquest, please! I like skills (including social skills), but not an overwhelming number, and I don't like fiddly-bit rules either. I don't like games that are all about combat; I like mystery, horror, puzzles, diplomacy, intrigue, tracking, exploration, negotiation and problem solving. Physical challenges can include combat, but my heroes are so much more than just fighters.

So beyond character generation and task resolution, I'd like an experience/growth system. A basic bestiary, and enough information to play the various races right in the core book. If you're going to do supplemental volumes dealing with geographic areas and their inhabitants, that include detailed character options for natives of those areas, that's well and good. But the core book should allow for simpler characters of all races.

Give us some background on the geography, plant life, tech levels. And we need maps. Travel times should be clear. Especially useful would be a decent-sized city (obviously not that much detail in the core book, but a couple pages of description, and a map), a starting adventure, and some scenario hooks. And of course, a decent equipment list and some vehicles/mounts.

There you go. I've been looking forward to my ideal Barsoom game for many years. Remember though, your audience is probably going to be the more old-school gamer if you're looking for Barsoom fans.
 
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Some of that input is pretty odd, since the movie was, in large part, pretty faithful to the books, imho.
 

Thank you for the comments. We are indeed emphasizing simplicity and speed of play, but hoping to provide options for greater detail for those who want it. And indeed, the game will be based on the novels.

For our core rule-book, we were looking at initially detailing the Red Martians as the PC race, and keeping Green Martians, Earthlings, etc, for soon-to-be-released supplements. The idea is to keep the core rule-book focussed; to get it out soon; and to give players an opportunity to explore Barsoom as a 'native' first before tackling it as an outsider.

It sounds like Baron Greystone would prefer an approach of having more races, albeit less detailed, in the core rule-book. Is that accurate?
 

For our core rule-book, we were looking at initially detailing the Red Martians as the PC race, and keeping Green Martians, Earthlings, etc, for soon-to-be-released supplements. The idea is to keep the core rule-book focussed; to get it out soon; and to give players an opportunity to explore Barsoom as a 'native' first before tackling it as an outsider.

It sounds like Baron Greystone would prefer an approach of having more races, albeit less detailed, in the core rule-book. Is that accurate?

I don't know that keeping the core book 'focused' in the way you describe is a goal I'd agree with, per se. I think the core book should be a one-volume, stand-alone game. Supplements should be just that, supplemental. If your concept of the game is that the majority of pc's are Red Martians, that's fine. Just like D&D expects humans to be the majority of pc's. But the core book should also allow for simple versions of Green Martians and Jasoomians, because their presence is core to the novels you're trying to recreate, and some players will want to try them right from the beginning. For instance, the Chaosium Runequest 2nd edition book (old-schooler, remember) is focused on playing humans. But there is enough information on dwarves so that you can create a PC dwarf. He may not be all that different from a human PC mechanically, but there is a nod to creating something a little different. Or think of it as the difference between creating a character using the original Little Black Books of Classic Traveller, versus a detailed character using the supplements Mercenary, High Guard and Scouts.

Your two other priorities, 'get the book out soon,' and 'allow the players to explore Barsoom as natives,' are not things I could agree with at all. Why does the book need to get out in, say, three months instead of a year? The movie is already old news. And if I want to explore a land and its culture, I don't want to read up on it all and create a native -- he already knows everything, he's a native. I'd rather play, a la Empire of the Petal Throne, a newcomer just off the boat. That way the players can explore a world that is completely new to both them and their characters. Both they and their characters gradually build up a store of knowledge through actual exploration. "What's that purple plant?" A native knows it is carnivorous or hallucinogenic, and immediately responds, "Oh, I get my whatsis and that's no longer a problem." A newcomer asks, "Describe it in more detail. I observe, does it move? Look for clues in the immediate vicinity, any signs of prior creatures meeting a terrible fate? How does my little animal friend, a native to this land, react to the purple plant? Does it ignore it, does it hesitate to move forward, does it growl? Maybe it's a source of water, does it appear to be a succulent plant?" After our new players and their non-native pc's have accumulated plenty of information and explored, it's time to allow for native pc's, and the game's focus changes. See what I mean?

Hey, I wish you good luck and am interested in what you produce; just taking the time to give you some feedback from one potential customer, take it or leave it and no hard feelings either way.
 

Baron Greystone, your comments are much appreciated.

Indeed, the initial plan was to include all that you list, but as drafts began, we started to get concerned that in doing so, the book was getting away from us, and so we thought to limit its scope. But I take your points, and appreciate you taking the time to give feedback.

Would you be interested in playtesting some of the early chapters?
 

Cleave to the original books like your life depended on it or fans will use your book for a doorstop. That is my only advice, I am looking forward to seeing what you can do with Pellucidar and Venus as well...
 


Baron Greystone, your comments are much appreciated.

Indeed, the initial plan was to include all that you list, but as drafts began, we started to get concerned that in doing so, the book was getting away from us, and so we thought to limit its scope. But I take your points, and appreciate you taking the time to give feedback.

Would you be interested in playtesting some of the early chapters?

Sure, why not? I'd be happy to help.
 

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