Bagpuss
Legend
Playing devil's advocate here but personally not sure what is "Really Bad" about this leak. $30 top tier isn't something I would want to pay, but it is all the content, if you are getting the equivalent of a book a month, plus the VTT with all the bells as whistles, then it seems reasonable.
Roll20's top tier "only" is $9.99 a month, but if you say throw Dragonlance Shadow of the Dragon Queen (at $29.99) in then you are over $30. We don't know the prices of any of the other tiers besides presumably a free one. Of course WotC would want everyone to be on the $30 tier, I would like a 30% pay rise, it's not going to happen but I can dream.
As for AI Dungeon Masters there are more players than DMs there needs to be some solution, seems to me AI is getting to a point where it could be trained on particular modules, and probably do an okay job. It's not ideal but I can imagine some players willing to pay for a AI to run them through a game rather than not play at all.
No homebrew on the base tier which is likely to be $0 if they want to compete with other VTTs. This makes sense to protect your investment in what you've put into the other tiers. If folks could just copy it in "homebrew", why would they pay?
The Deauthorize OGL 1.0a is the only real concern there, even that I can understand, as you can't patch problems in the old license if people can continue to use it. The old OGL has issues, legally it could leave WotC possibly liable for content third parties produce. So if they are going to make an irrevocable license it probably needs to be cleaned up first. Just don't be adding royalties and other clauses that are going to piss everyone off. Try to stay true to the old OGL's gentleman's agreement not to take people to court for supporting your brand.
Sure the OGL 1.1 was a cock-up of epic proportions, the apology hasn't been much better (it really seems the people involved do not understand the purpose of the original OGL or the benefits the OGL has given WotC), but I can understand their reasons for a change and can believe not all of them are motivated by greed (although it does seem a lot are), some are clearly about protecting the brand.
Roll20's top tier "only" is $9.99 a month, but if you say throw Dragonlance Shadow of the Dragon Queen (at $29.99) in then you are over $30. We don't know the prices of any of the other tiers besides presumably a free one. Of course WotC would want everyone to be on the $30 tier, I would like a 30% pay rise, it's not going to happen but I can dream.
As for AI Dungeon Masters there are more players than DMs there needs to be some solution, seems to me AI is getting to a point where it could be trained on particular modules, and probably do an okay job. It's not ideal but I can imagine some players willing to pay for a AI to run them through a game rather than not play at all.
No homebrew on the base tier which is likely to be $0 if they want to compete with other VTTs. This makes sense to protect your investment in what you've put into the other tiers. If folks could just copy it in "homebrew", why would they pay?
The Deauthorize OGL 1.0a is the only real concern there, even that I can understand, as you can't patch problems in the old license if people can continue to use it. The old OGL has issues, legally it could leave WotC possibly liable for content third parties produce. So if they are going to make an irrevocable license it probably needs to be cleaned up first. Just don't be adding royalties and other clauses that are going to piss everyone off. Try to stay true to the old OGL's gentleman's agreement not to take people to court for supporting your brand.
Sure the OGL 1.1 was a cock-up of epic proportions, the apology hasn't been much better (it really seems the people involved do not understand the purpose of the original OGL or the benefits the OGL has given WotC), but I can understand their reasons for a change and can believe not all of them are motivated by greed (although it does seem a lot are), some are clearly about protecting the brand.