[MENTION=58197]Dausuul[/MENTION] - this almost sounds like a classless system...
On the contrary--the way I see it, it's very strongly classed, with a heavy emphasis on class-as-concept. Taking the concept I laid out:
"Okay, my character is a grizzled old mercenary veteran..."
We got a fighter.
"...who fights with a battle-axe in each hand..."
Dual-wielding fighting style. Specialized weapon: Battle-axe. (This is skirting the "no stacking" principle, but as long as a fighter can only use one fighting style and one specialized weapon at a time, and every fighter has at least one fighting style and at least one specialized weapon, it's okay. The abilities stack, but there's not a choice about how much stacking to do.)
"...is good at scouting..."
This might be a matter of choosing the Stealth and Nature skills, or it might be a single "Scout" talent.
"...and can drink a dwarf under the table."
This could be a feat (Iron Constitution or some such), but is probably just character flavor without an associated mechanic.
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