I would like to hear what other people think about this weapon quality.
Bloodthirsting
A weapon enchanted with Bloodthirsting grows progressively more powerful each time it strikes. Every hit with a Bloodthirsting weapon deals +1 HP of damage for each prior consecutive hit during an encounter. For example, if a Bloodthirsting sword has been swung and hit 8 times consecutively, the ninth attack deals +8 damage. A missed attack resets the bonus to +0. Likewise, if the weapon is not swung in a combat round, the bonus damage is reset to +0. Hits only count if they are made against living, corporeal creatures. This quality can only be added to slashing or piercing melee weapons.
Enhancement modifier: +1
Prerequisites: ?
At first glance it may seem somewhat overpowered, but consider that a fighter's last iterative attacks are usually not automatic hits, and the bonus needs to be at least +2 before it is the equivalent of a straight +1 enhancement bonus to the weapon. On the contrary, I almost feel that the ability is slightly underpowered, and I have considered increasing the cumulative bonus to +2 per prior hit, rather than +1.
Also, what are your thoughts on the record-keeping involved? My initial feeling is that the player should be able to simply make tick-marks to track consecutive hits.
Edit: corrected numerical value.
Bloodthirsting
A weapon enchanted with Bloodthirsting grows progressively more powerful each time it strikes. Every hit with a Bloodthirsting weapon deals +1 HP of damage for each prior consecutive hit during an encounter. For example, if a Bloodthirsting sword has been swung and hit 8 times consecutively, the ninth attack deals +8 damage. A missed attack resets the bonus to +0. Likewise, if the weapon is not swung in a combat round, the bonus damage is reset to +0. Hits only count if they are made against living, corporeal creatures. This quality can only be added to slashing or piercing melee weapons.
Enhancement modifier: +1
Prerequisites: ?
At first glance it may seem somewhat overpowered, but consider that a fighter's last iterative attacks are usually not automatic hits, and the bonus needs to be at least +2 before it is the equivalent of a straight +1 enhancement bonus to the weapon. On the contrary, I almost feel that the ability is slightly underpowered, and I have considered increasing the cumulative bonus to +2 per prior hit, rather than +1.
Also, what are your thoughts on the record-keeping involved? My initial feeling is that the player should be able to simply make tick-marks to track consecutive hits.
Edit: corrected numerical value.
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