Sholari said:For instance, why doesn't WOTC have a player registry?
Go here:
http://www.wizards.com/rpga
And here:
http://events.wizards.com/rpgaweb/external/calendar.asp
Sholari said:For instance, why doesn't WOTC have a player registry?
Sholari said:The strategy for doing has not been very effective.
MerricB said:You speak as someone who has no money.
The price of the Basic Game (us$25) is incredible. Compare it to almost any other game. Only the real mass-market games such as Monopoly go cheaper.
You are also missing the support Wizards gives through its retailer programs and the RPGA.
Sholari said:In this case you give them the basic materials for free, because once turned on to gaming they are likely to make a lot more purchases down the road. If I use a low cost medium like the Internet to contain my costs then it shouldn't be too bad of a proposition.
Maggan said:Out of curiosity, what metrics do you have to support that claim?
Sales?
New player aquisition?
Customer satisfaction?
M
Sholari said:Next I would take a more active role in facilitating group formation and retention as much as possible. I think it is common sense to say that active gamers have a much higher customer lifetime value than non-active gamers. For instance, why doesn't WOTC have a player registry? This would be a very low cost support tool that would positively impact the group formation metric. Anytime a person moves it is a challenge to find a new gaming group. What are other major reasons that groups fall apart and how can the industry combat it?
Maggan said:How would you reach those non-gamers that would be interested in a free downloadable version of Basic D&D (sans miniatures)? Massive advertising on computer game sites is the only way I see to make a dent, and I am not certain that strategy would work.
Don't get me wrong, I'd love to see a free downloadable Basic Rulebook, but I really don't see it as a magic bullet for gamer aquisition.
Cheers!
/M
Sholari said:You would have to look at the ROI but you could use online direct mail, direct mail, contextual online advertising, search engine marketing, sample bag programs, point of purchase displays at targeted retailers, etc. The point I was trying to make though is there is a lot more that could be done cost effectively to move the needle on new gamer acqusition and this is one of the metrics they should be looking at. A more effective method of delivering the Basic Game is just one way to do that. There are certainly quite a bit more.
kenobi65 said:Depends who you talk to, and what sort of sales (company versus category). Charles Ryan has said on these boards that D&D sales last year were very good. I've also seen some other publishers say that they're doing well.