Wulf Ratbane
Adventurer
Doug McCrae said:It's 4th level.
Fine. Globe of Invulnerability.
Doug McCrae said:It's 4th level.
That's 6th level, same as Heal which can remove the condition.Wulf Ratbane said:Fine. Globe of Invulnerability.
Wulf Ratbane said:Once per encounter? Daze? Good lord. That may be the biggest design nerf I've ever witnessed-- and I am not one to cry nerf willy-nilly.
Wulf Ratbane said:I'd much rather they had left the power of the ability alone and tied it to the bloodied condition, either on the mind flayer's side or the targets'. If it were an ability that the mind flayer could only use under sufficient duress, or which he can only use on seriously wounded targets, that alone would have been sufficient to mitigate its "surprise round TPK total spoiler" status.
Dunamin said:That's 6th level, same as Heal which can remove the condition.
The Blast is far too potent as it is now, at will with nothing below 5th level effects to remove the condition.
If the 4e dazed mechanic is similar to the miniatures dazed condition, then the dazed creature:Wulf Ratbane said:That mind blast is pathetic.
Once per encounter? Daze? Good lord. That may be the biggest design nerf I've ever witnessed-- and I am not one to cry nerf willy-nilly.
...
I'd much rather they had left the power of the ability alone and tied it to the bloodied condition, either on the mind flayer's side or the targets'. If it were an ability that the mind flayer could only use under sufficient duress, or which he can only use on seriously wounded targets, that alone would have been sufficient to mitigate its "surprise round TPK total spoiler" status.
Plane Sailing said:Since it is a per-encounter power, I'd agree with you Wulf. That seems to make more sense, whether it is a 'finishing blow' to weakened foes or 'the psychic howl of pain of the bloodied illithid, directed towards his foes' and allowing it to retain some 'punch'.
Cheers
FireLance said:If the 4e dazed mechanic is similar to the miniatures dazed condition, then the dazed creature:
1. Grants combat advantage to all attackers
2. Cannot flank creatures
3. Can only act on its turn
4. Cannot make opportunity attacks or use immediate actions
It looks like another implementation of the philosophy that PCs should be able to act at least once per round, which neither the old stunned or dazed condition would have allowed.