New Mutants and Masterminds Campaign 'Opening Moves' ooc thread

hero4hire said:
Works the same for Armor, yes?
Well, not really. Armor (1 pp/rank) is basically Protection with the Device flaw (which is inherited into all "children" of the Armor power). Say
Protection (2 pp/rank)
extra: Energy blast (1 pp/rank)
flaw: Device (-1 pp/rank)

and

Armor (1 pp/rank)
extra: Energy Blast (1 pp/rank)

is essentally the same, so the base power is effectively a 2 pp power.
As for inheriting extas and flaws, I believe flaws are inherited (like Device above) but extras are not (say, Area on Sorcery does not give all the spells the Area extra).

But I could be wrong. It happens. ;)
 

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Cutting down to the crunchy bits...
Elfy said:
BTW, any initial thoughts as to a 'team leader'?
Like perivas said, someone with good charisma, meaning - mostly - one of the ladies. ;)
Elfy said:
Kineto's focus seems to be: air support, ranged combat, psionic awareness
Basically, but don't forget the range of his deflection. It pays to stay close to him. :cool:
 


Ghost's focus seems to be: air support, surprise attacks, ranged combat, infiltration, and intimidation/ subterfuge.

Hmm... I would say... ranged combat, infiltration, investigation, manipulation.


As for the team leader, I'm only certain, that it wouldn't be me (Ghost). :D

BTW, do we actually start as a team now or not? ;)

Bye
Thanee
 
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Well, I listed 'air support' because Ghost can fly =P

and 'surprise' because she can walk through walls and float through ceilings/floors =)

and 'intimidation' because she's a ghost and has 'Intimidate/Taunt +12' and she cares twin pistolas =P
 
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Heh. Figured that, but I think that's included in the above.

Except maybe air support... but well... that just doesn't sound right to me. :)

Only thing she can do as "air support" is shooting with her pistols, so that would be ranged combat then. ;)

Sure, she can fly, but I wouldn't call that a focus.

Bye
Thanee
 

I'm glad to see you've guys have been productive since last i visited this thread. :)

Game and ooc threads will be posted tommorow.

I'm going for a compromise in terms of the initial status of the team. The team hasn't been officially formed at the start of the campaign, but each player can choose whether or not they are familiar with the other heroes of the city or not and vice versa.
 

Oh, and I'll also leave it to you guys to describe the visual part of your powers if you wish. I have a vision of how they work, but i recognize that it might not be yours.
 

on paper Ghost seems to have the best combo of skills, powers and natural charisma for leadership out of the group. Her only drawbacks are her bloodthirstiness and her reluctance to lead. Of course Batman was similiarly reluctant to lead the Justice League IIRC. :P
 


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