New Mutants and Masterminds Campaign 'Opening Moves' ooc thread


log in or register to remove this ad





We'll start by Friday. Oh, and in answer to a question: I'll make all the roles, it's just way more convenient that way. If you think the results you're getting are odd, feel free to bring it up.
 

Hellzon said:
Aye sir!
And H4H, get a char posted so we can start. ;)

sorry I am almost always away from the 'puter every sunday/monday

To answer my missed questions:
Yep Strongarm will be my character.
I like role-playing meeting characters but I am definitely cool with what the GM is planning.
Strongarm is done, I will be posting him in am matter of minutes if if remains calm here at work. :)
 

Help me get this straight. Can one take extras from any power for any other power? I thought that they had to be related or spelled out in the description of the power. Take Strongarm for instance...can he take Super Strength as an extra for Amazing Save: Damage? They don't seem related to me.
 

Well, technically you can, but there should be some way to link them thematically.

For example with Ghost I have Teleportation under Dimensional Travel, since that's how she teleports, and I have Combat Sense under Precognition to model a Danger Sense kind of power.

Havn't looked at Strongarm, but I suppose that there is some theme behind the choices he made. :)

Bye
Thanee
 

By that, as many of my powers are nanotech based, I can take the rest as extras of the first? And what happens to an extra that only costs 1 point per level? I know that it's not free...but can I take an extra on that second power (i.e., extra on a 1-point power taken as an extra) and have it cost only 1 point per level?
 

Remove ads

Top