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D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

Barbarian, Fighter, Sorcerer, Warlock, and Wizard

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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Yaarel

🇮🇱He-Mage
I'm a big fan of diversity in game systems. Warlocks were one of the few unique classes and it's a sad day to see that change.
The disconnect between long-rest casters and short-rest casters was an issue ... for many DMs.

Honestly, I would rather have kept the short-rest Warlock and then made everything else in the game short-rest.

But it looks like, with the Warlock using the partcaster progression, everyone is now a long-rest caster.

I can live with the long-rest scheduling.



But for me, it might not even matter. I am interested in all casters switching to a spell-point system instead of a spell-slot system. The spell-point system works best in terms of balance and flexibility with short-rest refreshes. So if all casters decide to switch to the spell point system, they will all be short-rest casters.
 

Remathilis

Legend
So increase the number of spells to adjust, rather than destroy the unique identity
You can't adjust it. Giving them more spells per short rest dramatically increased their nova.

Jeremy is right. Pact magic meant you didn't have any spells to use or that you could nova every fight, depending on how much your DM was willing to let you short rest. It focused you on spells with upcasting to achieve max benefit and it was the only caster in the PHB that didn't use the regular spellcasting system.

I'm excited to try the new warlock. I think once people get over the change, they will find that having proper spell slots is a bigger boon than it looks.
 



FitzTheRuke

Legend
I'm going to do some commentary (in no particular order) as I read:

  • I like the Weapon Properties more than I thought I would. In particular Nick, which replaces the Dual-Wielding from the previous UAs and makes the ability to dual wield without using your bonus action land only with this property. But I like that better, I think, than the previous change to how it works.
  • Hey! Nets are actually cool now!
  • Wait, What? Wizards can create spells? Hmmm... gotta check that out.
  • Creating, Memorizing, Modifying & Scribing Spells... ARE spells. That's a bit weird, but as they use the ritual rules, I kinda like how that works with the fluff. Makes for weird spells, though.

More to come.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
I won't get to my PC until the afternoon, can anybody tell me if sorcerers prepare spells so I don't have to wait all day to know if what I've been dreading formonths is true or not please?
 



Skayaq

Explorer
I won't get to my PC until the afternoon, can anybody tell me if sorcerers prepare spells so I don't have to wait all day to know if what I've been dreading formonths is true or not please?
They are, though they are not using they terrible version from the previous UAs
 

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