My comments from RPG.net:
re:Low-light vision while raging. Uhm....yeah. WTF? I'd rather make it a feat only barbarians, rogues, or rangers can take -- "You are so used to prowling the night that you see in it as well as races born to it".
Overall, I like the rage point concept, because I like the idea of classes having strong mechanical differences, different ways of doing things. Every class having the same power structure is boring.
Fighters: I still say what they need is weapon mastery feats which build off the basic class power. This gives them the weapon-based flavor fighters currently lack and cool options no other class can take, making it worth building to high levels in fighter, not just dipping for the feats.
(Of course, if Paizo REALLY wants to make Lizard happy, they will drop the idea of 'all feats are created equal' and introduce Feat Points. You gain 1 Feat Point/level. The default 3x feat is worth 3 points. Feats known to be lame (Toughness) can cost 1 point, while exceptionally useful feats (Say, Natural Caster) might cost 4 or even 5 feat points.)
I like the multiple options for druids and paladins. I'd like to see paladins get 'Piety Points' or 'Holy Points' or whatever, like the Barbarian, and use them to power Cool Abilities instead of gaining cleric spells, but that breaks 3x compatibility too much. Hmm. I may have my first Pathfinder PDF idea.
I find the pseudo-polymorphs to be a bit too '4e' for my taste, but I recognize the gameplay necessity. Me, I'd probably have gone with specific forms, but I see flexibility+simplicity as trumping mechanical consistency for most people.
Love, love, love the bloodlines. One of the first things I wrote for 3e was variant sorcerer backgrounds for FFGs Spells&Sorcery. I'd like to claim I was the first, but I don't know for sure. Anyway, these are better than mine.
re:Low-light vision while raging. Uhm....yeah. WTF? I'd rather make it a feat only barbarians, rogues, or rangers can take -- "You are so used to prowling the night that you see in it as well as races born to it".
Overall, I like the rage point concept, because I like the idea of classes having strong mechanical differences, different ways of doing things. Every class having the same power structure is boring.
Fighters: I still say what they need is weapon mastery feats which build off the basic class power. This gives them the weapon-based flavor fighters currently lack and cool options no other class can take, making it worth building to high levels in fighter, not just dipping for the feats.
(Of course, if Paizo REALLY wants to make Lizard happy, they will drop the idea of 'all feats are created equal' and introduce Feat Points. You gain 1 Feat Point/level. The default 3x feat is worth 3 points. Feats known to be lame (Toughness) can cost 1 point, while exceptionally useful feats (Say, Natural Caster) might cost 4 or even 5 feat points.)
I like the multiple options for druids and paladins. I'd like to see paladins get 'Piety Points' or 'Holy Points' or whatever, like the Barbarian, and use them to power Cool Abilities instead of gaining cleric spells, but that breaks 3x compatibility too much. Hmm. I may have my first Pathfinder PDF idea.
I find the pseudo-polymorphs to be a bit too '4e' for my taste, but I recognize the gameplay necessity. Me, I'd probably have gone with specific forms, but I see flexibility+simplicity as trumping mechanical consistency for most people.
Love, love, love the bloodlines. One of the first things I wrote for 3e was variant sorcerer backgrounds for FFGs Spells&Sorcery. I'd like to claim I was the first, but I don't know for sure. Anyway, these are better than mine.