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New PH3 Class....The Psion!

An awesome hybrid would be a Stalker Shaman/Telekinetic Psion, nothing would be more awesome then flinging an opponent into the air, and then having your spirit companion rip them apart the next round (or earlier if they provoke an opportunity attack).

For hybrid Psion I'm thinking they get:
Psionic Augmentation (Hybrid):
At will - You pick one at will from the Psion list as your at will, whenever you pick an encounter power for the Psion class you pick an at will power of the appropriate level. Otherwise you handle augmentations and at-will selection as the Psion.
Power Points: You start with 1 power point, and gain the following throughout the levels.
1: 1
3: Gain 1 (2 total)
7: Gain 1 (3 total)
13: Gain 1 (4 total)
17: Gain 1 (5 total)
21: Gain 1 (6 total)
23: Gain 1 (7 total)
27: Gain 1 (8 total)

Hybrid Talent Option:
Discipline Focus: As the Psion feature.
 

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Limitations are not a bad thing. They promote consistency and ease of use. Just think of the new guy trying to learn 4E. Having multiple subsystems creates confusion and raises the perceived entry level.

This is the PHB 3. I think divergence is good here. The new guy can get by with the 16 classes in the PHB and PHB 2 just fine.

edit: Ninja'd by Mouseferatu by a few short hours! :)
 
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I really like the fact that they have finaly broken the power structure for the psion. It helps answer one of the most common complaints about 4e, i.e. that all the class feel the same.

Too bad they did not venture earlier in that area. I can see Wizards as having a few at wills, no encounters and almost all dailies and the reverse for fighters (mostly at wills and perhaps no daily) to really bring back the flavor of the earlier edition for these classes.

Add this to perhaps a few more conditions and I would be really happy with the variety ...

I hope they do venture in that area as well for PH3 but it doesn't sound likely at the moment.
Different numbers of At-Will, Encounters and Dailies won't fly, simply said. The change the balance of your game. Some characters can suddenly go longer but can't pack a punch in need, while others "nova" and then basically have to go home.

The trick of the Psion is that he keeps the resource management concerns the same. You don't manage powers, but power points, but they are still your encounter resource. You could also create a seperate system for "daily" power points, but you can't mix them without breaking the balance.

Of course, there is a danger to the Psion - he can repeat his tricks more often then other classes. So you have to look out for broken combos more, since it's likely they are repeatable.
 

Actually, you can save that stuff to your hard drive; I used Opera to save the powers as mht files, same way you can print them too. The Compendium does allow you print that stuff, e.g. with CutePDF you can save them as pdf files. Another option is to "save frame as", which allowed me to save the class description to my hd as an aspx file.
(Any internet browser should be able to open aspx and mht files, btw.)

For the record, I agree with you that it's a hassle for legitimate customers.
Whoa... So you can print it out then as a single & complete file?

Then what prevents a pirate from doing exactly that, and then uploading the result to the intarwebs?

If true, this results in yet another anti-piracy scheme that only impacts legit customers... like CD detection systems for PC games which only legit customers ever see...

When will they ever learn...? *shakes head*
 


Whoa... So you can print it out then as a single & complete file?

That's a bit more of a hassle, actually. Right now I've got the psion stuff as 53 separate, printable files (powers, feats, etc.). If I wanted to, I could compile that stuff into a text document or even a pdf (using a pdf editor), but frankly, that's too much work for me. Yes, I'm that lazy :p.

Yet I don't see why a dedicated, DDi-subscribing pirate (e.g. one who's more of computer geek than me) couldn't or wouldn't do it - even if it's just to prove a point. Btw, DDi stuff does appear on torrent sites, so there are pirates among the subscribers.
 

Ok, here's something that I'm unclear about (probably missed it in the article...just point out where I did)

Do the augments stack? What I mean is, if I Augment 2, do I also get the effect of Augment 1 or do I have to pay both costs? If the latter, CAN I do both at the same time or must Augments for the same power be paid for in separate actions?
 

Ok, here's something that I'm unclear about (probably missed it in the article...just point out where I did)

Do the augments stack? What I mean is, if I Augment 2, do I also get the effect of Augment 1 or do I have to pay both costs? If the latter, CAN I do both at the same time or must Augments for the same power be paid for in separate actions?

The sidebar on augmentations says you can only use one augmentation at a time. You cannot pay the cost for both and get both effects, for example.
 

I just realized Betrayal dosn't damage the primary target. It dosn't even hinder the primary target, unless you augment it. The possibilities that opens up are quite interesting, to say the least.
 

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