New player help

4, 5 and 1 in that order. I like the bleeding talent for a rogue and the bleeding arrows you can get, and thought it would be a nice combo as an arcane archer
 

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Bleeding does not stack: only the biggest one counts.

For the purposes of requirements analysis, I would also file bleed under the Damage category. Enemy debuffs are things like stun, blind, sickened, shaken, etc.
 

Btw the tough part to pull off as a ranged rogue is getting your sneak attack consistently after the first round. It is really really awkward to accomplish.
 

I am actually getting ready to play a ranged rouge when another takes over mw own evil kingmaker campaign. He is a Tengu Rouge, Sniper Archetype, headed to be a red mantis assassin. (All of our characters are starting at level 5 for this)

Feats

  • Alertness
  • TWF
  • Weapon Focus Sawtooth Saber
  • Weapon Finesse Sawtooth Saber (From Finesse Rouge)
Rouge Talents

  • Finesse Rouge
  • Fast Sneak
Archetype

  • Accuracy (1/2 range penalties)
  • Deadly Range (+10ft Sneak Attack per 3 Rouge levels)
Race

  • Gifted Linguist (Really fun as all our pcs know ~4 languages)
  • Sword trained
Not that you could theft this exactly, but there is a good reason tengu are known to be rouges, if nothing else the archetype might be worth looking at for you.
 




Stealth is a buff for you, so you should have checked off 2 on blargney's list above. :)

If debuffing enemies is supposed to happen via crippling sneak attacks and such, then Assassin is definitely your prestige class of choice. As for the Stealth, you can do that at low levels with mundane skill checks well enough, but it doesn't last long. By about 5th level, you'll want to have invisibility available to you regularly. It's not for the approach; it's for the getaway. Your Stealth checks have a -10 penalty after you attack (and that assumes you can even Bluff them off of you in the first place, not to mention have a hidden place to go and get re-Stealthed in; if you don't have both, you aren't allowed to re-Stealth at all). That's why the Hide In Plain Sight class ability of Rangers and Assassins exists (note, too, that it's very high level). Invisibility is much simpler- just 5-foot step away, drink a potion, and voila- poof, disappeared.

This is where it might be useful to go Vivisectionist Alchemist- they get it as an Extract, and besides that can make Potions to keep it around when you run out of Extract slots for the day. You don't have to go Feral Mutagen and natural weapons to make Vivisectionist work; that's just the way most CharOp types prefer to do it since you get multiple attacks. Alchemists aren't normally proficient with Greataxes or Falchions, but Half-Orcs are, so doing a Half-Orc Vivisectionist could work (especially since Half-Orcs don't lose INT in PF). If you really like the Greataxe and/or Falchion, of course (both have their merits- and are superior to natural weapons for crits).
 

Ok so we have had our first game, and I did pretty well being all sneaky and stabbing people with daggers. I one hit KOed a bandit, which was the most impressive kill of the encounter so I'm ok with how I'm going so far. I just need to decide if level 2 is rogue again, for the talent, or Alchemist, for the mutagen.
 


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