Okay guys, I said new player in the subject because, while I've done a couple 'games' of D&D they were mostly over simplified due to the DM not having time to prepare(for the one), or that was simply the way the group played(for the other).
I've been trying to figure out which type of class I will play, as the session I am not preparing for will have far more people involved, and I feel will be a more 'complete' game. As such I want to make sure I am not useless nor a burden on my group, holding my weight in some capacity or other.
A little background on the group makeup:
The session will be taking place about 80 miles from my house, (at my girlfriend's place, she's our DM). Most of the group lives near her. A local friend of mine(and maybe his younger brother) will likely be coming along as well. My local friend will likely be playing the Cleric and main group healer, but I'm not sure if he'd be available every session, as he is in college and can't always find time for things.
I believe the campaign will be homebrew(using 3.5 rules), and the current members I am aware of will most likely be playing these classes:
Fighter
Rogue(Intending to branch into a dragon-oriented prestige class, from the Draconomicon)
Cleric (Destruction/Healing Domains, Chaotic Good)
There are about 4 other potential players(not including the DM, who also will have an NPC adventuring with us in some capacity), but I'm not sure what they'd choose
Initially, I had been looking at playing a Rogue/Ninja hybrid(Using Ghost step to flank for extra sneak attacks and such), but since we may occasionally be without a healer(and already had a rogue, I began leaning towards a Druid. While it seems very different, I also liked the concept of shapeshifting and such(favorite WoW class was druid[I know this druid is a bit different]), and when I saw the Warshaper PrC in the Complete Warrior(I believe it was), I knew that'd be the next class on my list.
I'm currently looking into a race/class combination to take good advantage of Warshaper, such as a Changling or Doppleganger and such, or a lycanthropic choice.
My current resources to view are:
This Character generator: Javascript D&D 3.5 Character Generator
This SRD webpage: The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org
And the D&D wikipedia
I don't own any books, though when up at my girlfriend's, her local library actually has a rather impressive collection of books(I was amazed they had any though, so maybe it's not as impressive as I thought).
The books include:
Complete Warrior
Complete Champion(I believe)
Draconomicon
Libre Mortis
Complete Adventurer
Complete Arcane
4th Ed. DM guide
3rd Ed Player's Handbook
Complete Psionic
Complete Scoundrel
Races of Stone
A few monstrous manuals
Anything from there are likely things that would be allowable in our campaign.
I have many questions about natural weapons and wildshaping and things about shapeshifting in general, so much so I can't remember them all right now... but I'll list the ones that come to mind.
Does the "Improved Unarmed Strike" vein of feats have any benefit on a humanoid with natural weapons?
What attributes/Abilities are most useful to a shapeshifting build(which human base stats apply while wildshaped?)
If playing a Doppleganger(or changeling or Lycanthropic) druid, how does the final Warshaper ability work? Does it grant Flash/Multi morph based on which shapeshifting ability I used, or do I need to select one or the other?
If I need to select either Flash or multi morph, which is more beneficial overall?
Does a wildshaping druid acquire the attack forms of the animal they become?(Such as a Tiger's Pounce/Rake)
Can a character take 'monster' feats if they are able to take a form which can make use of them? If so, is this worthwhile?
That's all I can think of at the moment, sorry if I seem very ignorant, as I said, my previous experiences were all rather cursory, and reading the rules often lead me to things I see as contradictory. Any help regarding these questions and advice on building an effective shapeshifter would be greatly appreciated.
I've been trying to figure out which type of class I will play, as the session I am not preparing for will have far more people involved, and I feel will be a more 'complete' game. As such I want to make sure I am not useless nor a burden on my group, holding my weight in some capacity or other.
A little background on the group makeup:
The session will be taking place about 80 miles from my house, (at my girlfriend's place, she's our DM). Most of the group lives near her. A local friend of mine(and maybe his younger brother) will likely be coming along as well. My local friend will likely be playing the Cleric and main group healer, but I'm not sure if he'd be available every session, as he is in college and can't always find time for things.
I believe the campaign will be homebrew(using 3.5 rules), and the current members I am aware of will most likely be playing these classes:
Fighter
Rogue(Intending to branch into a dragon-oriented prestige class, from the Draconomicon)
Cleric (Destruction/Healing Domains, Chaotic Good)
There are about 4 other potential players(not including the DM, who also will have an NPC adventuring with us in some capacity), but I'm not sure what they'd choose
Initially, I had been looking at playing a Rogue/Ninja hybrid(Using Ghost step to flank for extra sneak attacks and such), but since we may occasionally be without a healer(and already had a rogue, I began leaning towards a Druid. While it seems very different, I also liked the concept of shapeshifting and such(favorite WoW class was druid[I know this druid is a bit different]), and when I saw the Warshaper PrC in the Complete Warrior(I believe it was), I knew that'd be the next class on my list.
I'm currently looking into a race/class combination to take good advantage of Warshaper, such as a Changling or Doppleganger and such, or a lycanthropic choice.
My current resources to view are:
This Character generator: Javascript D&D 3.5 Character Generator
This SRD webpage: The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org
And the D&D wikipedia
I don't own any books, though when up at my girlfriend's, her local library actually has a rather impressive collection of books(I was amazed they had any though, so maybe it's not as impressive as I thought).
The books include:
Complete Warrior
Complete Champion(I believe)
Draconomicon
Libre Mortis
Complete Adventurer
Complete Arcane
4th Ed. DM guide
3rd Ed Player's Handbook
Complete Psionic
Complete Scoundrel
Races of Stone
A few monstrous manuals
Anything from there are likely things that would be allowable in our campaign.
I have many questions about natural weapons and wildshaping and things about shapeshifting in general, so much so I can't remember them all right now... but I'll list the ones that come to mind.
Does the "Improved Unarmed Strike" vein of feats have any benefit on a humanoid with natural weapons?
What attributes/Abilities are most useful to a shapeshifting build(which human base stats apply while wildshaped?)
If playing a Doppleganger(or changeling or Lycanthropic) druid, how does the final Warshaper ability work? Does it grant Flash/Multi morph based on which shapeshifting ability I used, or do I need to select one or the other?
If I need to select either Flash or multi morph, which is more beneficial overall?
Does a wildshaping druid acquire the attack forms of the animal they become?(Such as a Tiger's Pounce/Rake)
Can a character take 'monster' feats if they are able to take a form which can make use of them? If so, is this worthwhile?
That's all I can think of at the moment, sorry if I seem very ignorant, as I said, my previous experiences were all rather cursory, and reading the rules often lead me to things I see as contradictory. Any help regarding these questions and advice on building an effective shapeshifter would be greatly appreciated.
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