FireLance
Legend
I was just making the point that what you consider to be "compensating measures" are what a DM has to do by default in 2e and earlier editions. It's like saying that having to walk is a "compensating measure" for when your car runs out of gas. (And to continue the analogy, the 4e vehicle is like a car that can also be pedalled like a bicycle - even if you run out of gas, you're moving faster and more comfortably than if you were walking.)That's what I mean by "compensating measures."
And this is why I don't like bounded accuracy. My DMing philosophy is that I should be able to scale the level of challenge to the ability of the PCs. To me, the answer to "What should I do when the PCs have high attack bonuses?" should be "I make the challenges tougher", not "I let them breeze through fights". I do take the point that you can still keep things challenging - e.g. when the PCs have a 95% chance of hitting, just increase the number of enemies. However, bounded accuracy pretty much requries me to do that. If I ignore bounded accuracy, I also have the option of using really tough opponents that the PCs would have no reasonable chance of defeating without their magical gear.That's exactly the point of bounded accuracy! If you have managed to rack up such an unnaturally high hit bonus, you simply don't have to worry about missing.
I was referring to the value of AC bonuses to the PCs.There are no creatures in the Bestiary with an AC higher than 18.