Testament
First Post
It just feels coherent. Unlike elFrealms, which feels to me like about thirty different ideas and settings cobbled together with crazy glue and uber-NPCs sitting around waiting for the PCs to interact with them, Eberron feels like a cohesive world.
The organisations and interesting history I think are the big factor in this coherence, that and the fact that it makes sense, if magic was as omnipresent as it is in "standard D&D" (whatever that is), what would the world look like? Shifters and Changelings are interesting new races, the ever-divisive Warforged are too.
I echo Devyn's theory though. If they had been given absolute free reign, it would be even better. That said, I give it an 8. Sharn may be one of the best books WotC's done in a while, this is what a city book should be like. If only the maps were better...
The organisations and interesting history I think are the big factor in this coherence, that and the fact that it makes sense, if magic was as omnipresent as it is in "standard D&D" (whatever that is), what would the world look like? Shifters and Changelings are interesting new races, the ever-divisive Warforged are too.
I echo Devyn's theory though. If they had been given absolute free reign, it would be even better. That said, I give it an 8. Sharn may be one of the best books WotC's done in a while, this is what a city book should be like. If only the maps were better...