new poll so everyone will be happy!!!!!!

eberron 6 months later rank 1 to 10, 10 being the best ever and 1 as the worst

  • 1

    Votes: 7 3.8%
  • 2

    Votes: 5 2.7%
  • 3

    Votes: 8 4.3%
  • 4

    Votes: 2 1.1%
  • 5

    Votes: 6 3.2%
  • 6

    Votes: 11 5.9%
  • 7

    Votes: 12 6.5%
  • 8

    Votes: 35 18.9%
  • 9

    Votes: 25 13.5%
  • 10

    Votes: 4 2.2%
  • I have not played.

    Votes: 70 37.8%
  • What is eberron?

    Votes: 0 0.0%

It's a hodgepodge of too many disparate elements trying to appease everyone. There's way too much magic for my liking and the setting itself does nothing for me. They tried to design a world around the rules and I've experimented that philosophy once already - didn't care for it I'm afraid.
 

log in or register to remove this ad

For what it was designed to be ... a brand new setting that somehow HAD to include all aspects of the core D&D books (all races, monsters magic etc) I think it is a great setting!

But since there are a number of parts of the core races, monsters and magic that I dont like or enjoy playing, I only gave it a 6.

If WotC had given the developers free reign to actually design a brand new & fresh setting from the ground up, rather than tying their hands and forcing development in certain directions, I think it would have been even better than it is.
 


I think there's a spark of genius in Eberron. Keith Baker managed to do the seemingly impossible. He created a world that contains all the nonsense in the PHB, DMG and MM, every bit of it, but at the same time manages to be something different from the traditional DnD worlds - Greyhawk and Forgotten Realms.

That said, it isn't quite my cup of tea however I have a huge amount of respect for the creative work involved.
 

Well I gave it a nine. If the Sharn book had better maps of the city and examples of how the towers, bridges, streets work then it would have been a 10.
I really like it for the Indiana Jones feel. It is the first setting I feel comfortable gaming in and DM from out of. I havent used any of the modules made for it but I bullt a campaign on the Fallen Angel senario in Dungeon 117.
 

'Pulp' has nothing to do with 'setting'. I play in it...and like it. But, the 'feel' comes from the roleplaying. There are many things I dislike about the setting (maps, consistency, pricing of services, affect of magic on culture and commerce) but there are many things I do like (dragonmarks, industrialized magic, physical locales, organizations--for the most part, a gritty history). It's just that all of these settings really start to blend together...I could play the same game in just about any generic setting...and this is what Eberron is...a generic setting. Eberron is a tattooed Forgotten Realms.
 

Mouseferatu said:
Dithered between 8 and 9, finally went with 9. I find Eberron to be one of the best campaign settings published--and that coming from someone who usually prefers more "traditional" fantasy, and was convinced (from advanced material) that I would hate the setting.

I love the fact that it fits together. Historically, culturally, magically/technologically, it actually reads like a world. They took all the standard D&D-isms, and took them into account in development. They worked a pulp/adventure feel, and designed the setting to accomodate. (As I've posted in the past, the world is almost a perfect metaphor for Europe between World War I and II. Indiana Jones as a half-elf fits here perfectly.)

Pretty much exactly what Mouseferatu said. I seriously did not intend to get into the campaign setting, but after checking out reviews and excerpts, I just had to get the ECS book (and I am very careful not to buys something I won't get a lot of use out of). I got the Sharn book last week, and between that and the ECS, I could DM for the next ten years without running out of material.

An added advantage to Eberron is the absolutely stellar support that Keith Baker is providing for it of his own volition on the WotC boards and elsewhere.
 

I voted 8.

I like it, but I haven't played it, and I don't feel an urgency to play it. That said, I think it's very cool and would love to play an Eberron game. But I run a homebrew, so I've spent the past six months pondering over what to steal and how to use it in my world. So far living spells have made it over, and that's been fun.
 

Gave it a three, I echo what the Monkeyman said. Unoriginal regions killed it for me, but it has enough redeeming qualities to keep it out of the 1 category.
 

I found the setting to be a breath of fresh air. Yeah it's got some of the 3e problems going for it, but at least there's no uber-heroes stealing your thunder, nor are there ultra-converter deities like Eilistraee!

On a related note, Least Dragonmark (House Deneith - Mark of the Sentinel) keeps 1st-level monks from sucking, if you select the mage armor option. Now they don't suck until a few more levels. :D Of course, that means you have to be a human monk from a particular House, but I'll let that slide.

If only he there was a mark that gave them enhancement bonuses. That would solve a big monk problem.

No, I didn't play a monk. Someone else played the monk.
 

Remove ads

Top