Storminator said:
I've seen a few powers similar to Chasing Shadows (Phoenix Child in Beyond Monks, Eldritch Defense in Quint Wizard) and usually they only work when the hp goes from 0 to -9. If hp goes to -10, you die.
The arcane spellcasting requirement is a bit strange. It's only barely a requirement. 1 level of sorcerer or 2 levels of wizard with an INT bonus qualifies. Perhaps you could require a specific arcane spell, like Darkness or Darkvision. The requirement is a little stiffer but not too bad.
What about classes like bards that can meet the requirements but don't have familiars? Or what about a reformed Assassin? Rogue 5/Assassin 7/Tear X. Do they gain a familiar?
Pretty cool over all. Can I get the pdf?
pncstorm@attbi.com
PS
1) The one feature I really want to keep with this power is the fact that if the Tear makes her DC, she survives regardless of the damage dealt. With that said, it is unlikely the Tear will be able to overcome massive amounts of damage since the DC would exceed her ability to meet it. Secondly, the Tear is also constrained by the requirement that she be within 2 feet per rank of Hide to execute the power (I am thinking of changing the requirement to 5 per rank of Hide so it works better with Mini's).
2) I was trying to have the requirement lean in the Sor's vs Wiz's favor. If I required the ability to cast say, "3rd level spells," it would be easier for wizards to meet the requirements. However, to make the hurdle a bit higher I could require the ability to cast "at least 9 arcane spells" as well as spell "X." I'm still thinking about what spell X might be. I would like to marry the ideas of "seduction" with "shadowiness" while keeping the spell level as low as possible -- suggestions are welcome.
3) Yes. Under the description of the Shadow Familiar power (not the template) the text states, "If the Tear does not possess a familiar, she may choose one." However, I don't really explain how it works. I could add a sentence or two to be a little clearer. A character without previous access to a familiar would choose one as if she were a 1st level sor'/wiz' and use the creature's base abilities for the template.
Once again, good comments, they're forcing me to think about the mechanics in a broader sense. One other change that I'm thinking about is adding a base "+1 AC bonus" to the Seduction's Shield power. This way the Tear would always get at least a +1 bonus from the power. By adjusting the power so slightly, I could also remove the "+1 Chr mod" requirement to become a Tear -- I never liked using an ability score based modifier as a requirement.
I would be happy to send you a PDF. Did you want the slightly outdated one I have now, or did you want to wait a few weeks until the changes to the PrC are "locked?"
General note to everyone:
I'm planning on accepting reviews/suggestions for about another week. Then I'm going to finalize the PrC and update the PDF. Thanks again for all the help. It's appreciated.
- Minaret