New Race: The Maddened (review)

Kamard

First Post
This is a race that I concocted to be similar to Aasimar or Tieflings, which I have always looked at as being humans with the Celestial or Fiendish template. The Maddened are humans with the Pseudonatural template from Tome and Blood.

What I want to know is how balanced they are, but more importantly, how cool you think they are. :-D
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THE MADDENED

The Maddened are a group of humans whose ancestors long ago made a pact with eldritch beings from beyond the world. Today , their descendants lead quiet lives among the humans of many lands, working toward goals often best left undescribed.

All Maddened have a signature mark which is with them in their normal form, such as a strange colored or shaped birth mark, misshapen bones, strange colored hair or eyes, or other terrible deformations.

+2 INT, WIS, or CHA; -2 CON
The Maddened are a diverse bunch of strong willed beings, but they are all fragile in some ways.

Electricity and Acid Resistance 5

Dire Visage:
Once per day for ten minutes per level, a Maddened can alter their form subtlely to create a visage of sheer horror. These changes could be tentacles bursting through the skin, a thick, foul smelling froth erupting from the nose, mouth, or eyes, or other minor indiscrete changes in the structure of the body. All creatures (except for other Maddened, alienists, or creatures with the pseudonatural template) suffer a -1 morale penalty to attack rolls against the Maddened while in this form.

Darkvision 60'.
Spell Resistance: Maddened get spell resistance of 2 per level (max 20).

Outsider: Maddened are native outsiders.

Favored Class: Sorceror.

Automatic Languages: Common. Bonus Languages: Any.

Level Adjustment: +1
 

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It's a nice race, except that the dire visage seems a bit powerfull (compared to the light spell of the aasimar).

I do not see it in many campaign though (even if it will naturaly mesh in any world that use the pseudo natural template).
 

Well, i have to say that is cool. If was that what u were lookin' 4, u hit the point. But i have to agree with Blacksad sayin' that it's seem too powerful... perhaps changing the startin' level it could be more balanced, or diminish its bonuses...

If u don't want to use the startin level in higher point u can think to do as i do in my campaign: let the player choose one racial trait instead of a feat, and let them take that race at first level, as other core races.

Steven Mc
 


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