Merlion
First Post
I might be tempted to go with a simpler rule like plants suffering a -1 on saves versus Sylvanni spells, but that isn't a big deal.
Yes. Its also almost useless since theres only a handful of plant creatures, and it runs counter to the races nature.
I agree now. I think with the lastest changes it is an interesting choice. Druids and clerics want more wisdom because it means more spells and better spells (higher DCs). But they have to give up DEX for it, which is not a big deal for high-armor clerics and shape shifting druids, but they also give up movement speed. Some characters will want to remain mobile or be archers or something.
~shrug~ I still dont think it was automaticaly "the best" before, but I like it as is..everything fits and makes sense.
I would use this race in a campaign, but I don't allow the natural spell feat as written. The problem would be once you gain natural spell you can ignore the DEX and movement penalties because you will always be in animal form (at least the druids I've seen in campaigns with natural spell as written always stay in bird form and blast from high, or stay in bear form and melee).
I dont see any of this as a problem. I dont see why a druid would stay in animal form all the time unless they were doing something that neccesitated it, or it was part of the nature of their character. On the other hand it also makes perfect sense to have a druid who spends a lot of time as an animal, so I dont see it as a problem. I dont see why the Dex penalty should have a direct effect on druids. It already makes em lousy rogues or bards
I'm not big on prestige classes -- I don't use them in my campain -- so I haven't had a look
Hmm...I find them wonderful and useful for focusing character concepts. But anywho, these racial prestige classes were almost an exercising, although I am very proud of the Almaren Artificer.